Fpse for Android Feature Requests

Dexoner2k1
Fresh Fish
Posts: 2
Joined: Thu May 17, 2012 10:28 pm
Primary Device: Xperia play
Operating System: Android
ROM: Stock

Re: Fpse for Android Feature Requests

Postby Dexoner2k1 » Thu May 17, 2012 10:48 pm

Please add an option to create a shortcut to home screen from roms

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6502
Junior Member
Posts: 15
Joined: Wed May 23, 2012 5:13 am
Primary Device: Galaxy S3 (I9300) Exynos 4412
Operating System: Cortex-A9, Mali-400
ROM: 4.2.2 CM10.1, 1280x720

Re: Fpse for Android Feature Requests

Postby 6502 » Wed May 23, 2012 4:23 pm

[x] Force Portrait (or respect system settings)
[x] Clean integer scaling without filtering (1x, 2x..) for best retro experience
Last edited by 6502 on Fri May 25, 2012 2:49 am, edited 1 time in total.

deejayzee
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Posts: 57
Joined: Wed May 23, 2012 11:31 am
Primary Device: Galaxy Tab 2 7''
Operating System: JB 4.1.2
ROM: AOKP

Postby deejayzee » Thu May 24, 2012 11:55 am

Please add separate settings for overlay pad layouts for portrait and landscape mode, sticky buttons and in-between button press. Thank you!!

tyan182
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Joined: Mon Jan 16, 2012 12:40 pm
Primary Device: 02 xda IIi
Operating System: windows 2003 SE

Re: Fpse for Android Feature Requests

Postby tyan182 » Wed May 30, 2012 7:15 am

did someone said, wanted to request support zip/rar file?

FreeSpirit
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Posts: 11
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Primary Device: Samsung Galaxy Tab 7.7
Operating System: Android 3.2
ROM: Stock

Re: Fpse for Android Feature Requests

Postby FreeSpirit » Fri Jun 01, 2012 7:18 am

Here's my request.

Can the save game time notation be changed to be done in a 24:00 format?

I usually play in the train in the morning at around 7:30 - 8:30 and sometimes in the evening around the same time. The next day I can't distinguish my latest save game from the others... :?

If this is actually a setting some where I'd be glad to be told. :)

chrisj951
Fresh Fish
Posts: 1
Joined: Mon Jun 04, 2012 3:51 pm
Primary Device: Galaxy Nexus
Operating System: Android
ROM: AOKP

Re: Fpse for Android Feature Requests

Postby chrisj951 » Mon Jun 04, 2012 3:53 pm

Can we get a way to enable/disable the frame limiter quicker?

Possibly from an onscreen softkey or having it in the first level menu.

It would be nice to be able to quickly enable and disable turbo mode

Happy
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Posts: 1
Joined: Mon Jun 04, 2012 11:37 pm
Primary Device: Motorola Defy
Operating System: Android
ROM: CM9 ICS

Re: Fpse for Android Feature Requests

Postby Happy » Sun Jun 24, 2012 4:49 pm

First of all
Nice work

Maybe in future something like netplay/multiplayer is possible (bluetooth/wifi) like other windows emulators have ?( kaillera )

By the way
The pcsx emualator has now a nice widescreen hack.Which would be cool for fpse,because most devices are widescreen
http://forums.ngemu.com/showthread.php?t=148289

chp
Fresh Fish
Posts: 1
Joined: Tue Jul 03, 2012 4:19 pm
Primary Device: LG Optimus 2x
ROM: 2.3.4 LG Original Rooted

Re: Fpse for Android Feature Requests

Postby chp » Tue Jul 03, 2012 4:47 pm

Hi and many thanks to the developper for this marvelous piece of software.

Here are my feature requests:

1) I use this Emu since several months and I always been shocked by the fact that everytime there's an update, the emu reset the GPU plugin to the software one even I set it to use OpenGL. It could be nice to retain such parameters.

2) I don't know if it's my fault or not but I can't use savestates generated with the internal software GPU plugin with OpenGL plugin (and the reverse is true also). It could be nice too to be able to use the same savestates for software and OpenGL plugin.

3) It could be usefull to know also wich version of the OpenGL plugin is used or stored on the SDCard. It can prevent to force download the plugin each time we face a FPSe update or, at the oposite, load a previous version stored on SDCard (for debuging purposes, comparaisons,...).

tahngarth
Fresh Fish
Posts: 1
Joined: Thu Jul 05, 2012 2:13 pm
Primary Device: T-Mobile Galaxy S III
Operating System: Android 4.0.3
ROM: Stock

Re: Fpse for Android Feature Requests

Postby tahngarth » Thu Jul 05, 2012 2:20 pm

A "floating" direction input like is used in some newer games, notably Final Fantasy III. It is a really good way to implement analog, and I would prefer it even for digital.

anthony001
Junior Member
Posts: 10
Joined: Sat Jul 07, 2012 3:50 am
Primary Device: galaxy S3

Re: Fpse for Android Feature Requests

Postby anthony001 » Mon Jul 09, 2012 3:18 pm

Im not sure if this was already implemented but i would like to request for fpse to make use of quad cores for s3. thanks


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