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 Fpse for Android Discussion/Feedback 
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Fresh Fish

Joined: Sat Jun 23, 2012 10:10 am
Posts: 2
Primary Device: Lenovo Ideapad A1
Operating System: Android
ROM: Stock
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
It force close when exatcly?

Every time i try to start it.
That is to say, it doesn't start, it just gives me the "The application FPse has stopped unexpectedly." error.


Sat Jun 23, 2012 10:47 am
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Joined: Sat Feb 21, 2009 10:47 am
Posts: 2041
Location: France
Primary Device: Galaxy Note 2/ HTCs
Post Re: Fpse for Android Discussion/Feedback
Quad core CPU may be necessary if you want 60fps in openGl with EVERY flitering options ON

My HD2 and my wife's Motorola Defy (single core o/c at 1000mhz) run Fpse really well, openGL can be used too, just with frameskip and not too much filtering stuff^^ (and ok, tekken 3 will remain a little slow)

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Sat Jun 23, 2012 11:41 am
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Joined: Tue Jun 19, 2012 7:29 am
Posts: 51
Primary Device: ACEi (GT-S5830i)
Operating System: 2.3.6
ROM: XXLH3
Post Re: Fpse for Android Discussion/Feedback
i900frenchaddict wrote:
Quad core CPU may be necessary if you want 60fps in openGl with EVERY flitering options ON

My HD2 and my wife's Motorola Defy (single core o/c at 1000mhz) run Fpse really well, openGL can be used too, just with frameskip and not too much filtering stuff^^ (and ok, tekken 3 will remain a little slow)

of course, to run FPse with max settings (something which is not good enough to need a quad core... but its ok)

And how much FPS have your wife's device with OpenGL? because < 40fps is unplayable...

and other question, with Driver 2 and some others racing games I have like 50-60 fps (software mode) but still have a "slow motion" and a lot of lags, why is this if I have a good frame rate? :S

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Sat Jun 23, 2012 5:50 pm
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Fresh Fish

Joined: Sun Jun 24, 2012 3:19 am
Posts: 3
Primary Device: Xperia Play
Operating System: Android
ROM: Gingerbread 2.3.4
Post Re: Fpse for Android Discussion/Feedback
After the new patch, the Xperia Play circle button STILL doesn't function properly. I've tried reinstalling, reassigning HW buttons, and other controller settings, but it's still wonky.

It appears that I can use the circle button ONCE, then all the controls become completely unresponsive until I press the Back button near the screen. After pressing Back, all controls work again until I press circle again.

FYI, I'm on Gingerbread 2.4.3 on an r800x.

I love FPSe, but I hope this problem can be solved soon! Thanks for your hard work!


Sun Jun 24, 2012 3:26 am
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Junior Member

Joined: Thu May 10, 2012 1:02 am
Posts: 9
Primary Device: Asus TF101
Operating System: Android
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
Playable but still crashes very often while playing in dual core, so still have to save my game frequently every minute though...


Sun Jun 24, 2012 10:46 am
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Junior Member

Joined: Sat Mar 24, 2012 4:20 pm
Posts: 16
Primary Device: htc sensation
Operating System: android
ROM: cooked
Post Re: Fpse for Android Discussion/Feedback
schtruck please remove the licence certification its me killing me lol
I hate download pirate software to enable play normaly ! sorry for my English


Sun Jun 24, 2012 12:03 pm
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Junior Member

Joined: Fri May 04, 2012 1:32 pm
Posts: 8
Primary Device: Xperia Play
Operating System: Android
ROM: Stock SE Xperia Play
Post Re: Fpse for Android Discussion/Feedback
drgci wrote:
schtruck please remove the licence certification its me killing me lol
I hate download pirate software to enable play normaly ! sorry for my English

are you connected to the internet when fpse checks the licence? in my case I used wifi.
it should only need to do that once (after installing and maybe after each update?) but after that you shouldn't have any other problems and can play offline without any licence check problems.


Sun Jun 24, 2012 3:57 pm
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Junior Member

Joined: Sun Jun 24, 2012 6:45 pm
Posts: 8
Primary Device: Galaxy Note
Operating System: Android 2.3.6
Post Re: Fpse for Android Discussion/Feedback
Hi all,

Not having the patience to go through the 400 pages of the topic, has someone found a way to actually save the parameters for "special screen size"? No matter how many times/ways I do it, they always reset to full screen (as in stretched in 16/9) and just don't seem to ever save at all.

Thx

P.S. running v. 0.11.28


Sun Jun 24, 2012 6:48 pm
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Enthusiast

Joined: Tue Feb 14, 2012 7:20 pm
Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
Post Re: Fpse for Android Discussion/Feedback
I find sometimes that in order to save certain gfx settings, you have to switch from opengl to software and back.


Sun Jun 24, 2012 7:10 pm
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Junior Member

Joined: Sun Jun 24, 2012 6:45 pm
Posts: 8
Primary Device: Galaxy Note
Operating System: Android 2.3.6
Post Re: Fpse for Android Discussion/Feedback
Tried that, to no avail. It seems no amount of tweaking will save those frigging parameters. Fiddling with the conf files didn't help either. Ah well.


Sun Jun 24, 2012 7:22 pm
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