Fpse for Android Discussion/Feedback

skwarosz
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Re: Fpse for Android Discussion/Feedback

Postby skwarosz » Thu May 24, 2012 3:17 pm

HI all i have problems with FF VIII disk 3.
In Ragnarok after killing whole monsters and sitting in captain chair while Squal finish entering coordinates game just stop. No crash or freeze but stop they blinking etc. but nothing happens :/ I also can't save game in save point i have got "unsused blocks" but i can't save cause some of error. Don't know what to do ...

rblanca
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Re: Fpse for Android Discussion/Feedback

Postby rblanca » Thu May 24, 2012 5:17 pm

schtruck wrote:just released FPse 0.11.26, here are changes,

- Fix for crash on somes device that has no acceleration set for 2D on android 3.x like Galaxy tabs
- Fix for random video freeze when Video acceleration was set
- Fix Force landscape option.
- Attempt to fix the O button for gametel pad.
- Fix cd plugin and somes recent freeze problems


For me last update, it's great... opengl mode run at full speed on my droid 3 without AA... before it has graphic glitches and was so slow.... Now it's awesome. Thanks!

kuronosan
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Re: Fpse for Android Discussion/Feedback

Postby kuronosan » Fri May 25, 2012 6:22 pm

Not on my Nexus. FFT won't recognize the memory card anymore and when I go to load games or save them it locks up and crashes. This worked fine before the update... even ran screen filtering flawlessly. :(

Running AOKP b37 w/Franco Kernel 165.

ra9na
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Re: Fpse for Android Discussion/Feedback

Postby ra9na » Sat May 26, 2012 6:59 am

Hi guys!

Can someone tell me, why OpenGL performance on the HP Touchpad running CM9 (latest nightly) is so low? I get only around 25 fps in FF9...
Performance should be good, because it has an Adreno 220 inside...
SW render performance is flawless...

gregory85
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Re: Fpse for Android Discussion/Feedback

Postby gregory85 » Sat May 26, 2012 9:05 pm

Every next update decrease performance on my Galaxy Note, so I bought dungeon hunter 2, now I can wait for new updates few months ...

Badingerz
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Re: Fpse for Android Discussion/Feedback

Postby Badingerz » Sun May 27, 2012 3:50 pm

In dual core mode, game crashes often & I get "Error detected" message and the system wants me to exit fpse & directs me to select force mono core. But its super slow in mono core...
Another thing, the disk change problem is still there... (Ex. I cannot perform disk change in monster rancher 2)

Sent via Asus TF101

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun May 27, 2012 9:33 pm

i must check this problem of change disc which is reported too much time ...

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon May 28, 2012 10:02 pm

somes news,
i have discovered bugs into Disc change code. i'm fixing them

i'm curently adding Shortcut support, you'll be able to name and give any Icon to the shortcut which will be placed into home screen.

Fuego
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Re: Fpse for Android Discussion/Feedback

Postby Fuego » Tue May 29, 2012 11:30 am

schtruck wrote:i'm curently adding Shortcut support, you'll be able to name and give any Icon to the shortcut which will be placed into home screen.


Thanks Schtruck! I have been wanting this for a while. You rock!

daneren2005
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Re: Fpse for Android Discussion/Feedback

Postby daneren2005 » Tue May 29, 2012 11:41 pm

Hmm I was expecting a major increase in performance when I moved from Atrix -> One XL. Its the exact same on FF9. I'm still getting 40-50fps even though without framelimiter on it has 100+ fps. I thought this issue was supposed to be fixed a few versions back? I haven't been using FPSE much lately waiting for these issues to resolve themselves but I have been following the forums/releases.


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