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 Fpse for Android Discussion/Feedback 
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Junior Member

Joined: Tue Jan 31, 2012 8:09 pm
Posts: 17
Primary Device: Samsung Galaxy GIO
Operating System: Cyjanogen MOD 7.2
Post Re: Fpse for Android Discussion/Feedback
HI all i have problems with FF VIII disk 3.
In Ragnarok after killing whole monsters and sitting in captain chair while Squal finish entering coordinates game just stop. No crash or freeze but stop they blinking etc. but nothing happens :/ I also can't save game in save point i have got "unsused blocks" but i can't save cause some of error. Don't know what to do ...


Thu May 24, 2012 3:17 pm
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Junior Member

Joined: Fri Jan 13, 2012 5:31 pm
Posts: 16
Primary Device: DROID3
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
just released FPse 0.11.26, here are changes,

- Fix for crash on somes device that has no acceleration set for 2D on android 3.x like Galaxy tabs
- Fix for random video freeze when Video acceleration was set
- Fix Force landscape option.
- Attempt to fix the O button for gametel pad.
- Fix cd plugin and somes recent freeze problems


For me last update, it's great... opengl mode run at full speed on my droid 3 without AA... before it has graphic glitches and was so slow.... Now it's awesome. Thanks!


Thu May 24, 2012 5:17 pm
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Member

Joined: Sun Feb 13, 2011 2:54 pm
Posts: 42
Primary Device: Samsung Fascinate
Operating System: Android 2.2
ROM: SuperClean 2.1
Post Re: Fpse for Android Discussion/Feedback
Not on my Nexus. FFT won't recognize the memory card anymore and when I go to load games or save them it locks up and crashes. This worked fine before the update... even ran screen filtering flawlessly. :(

Running AOKP b37 w/Franco Kernel 165.


Fri May 25, 2012 6:22 pm
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Junior Member

Joined: Thu Feb 09, 2012 10:29 am
Posts: 7
Primary Device: HD2
Operating System: WinMo 6.5
ROM: Latest Energy ROM
Post Re: Fpse for Android Discussion/Feedback
Hi guys!

Can someone tell me, why OpenGL performance on the HP Touchpad running CM9 (latest nightly) is so low? I get only around 25 fps in FF9...
Performance should be good, because it has an Adreno 220 inside...
SW render performance is flawless...


Sat May 26, 2012 6:59 am
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Member

Joined: Wed Jun 09, 2010 2:04 pm
Posts: 81
Location: Poland
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: KingDroid ICS NoteMania v7.0
Post Re: Fpse for Android Discussion/Feedback
Every next update decrease performance on my Galaxy Note, so I bought dungeon hunter 2, now I can wait for new updates few months ...


Sat May 26, 2012 9:05 pm
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Junior Member

Joined: Thu May 10, 2012 1:02 am
Posts: 9
Primary Device: Asus TF101
Operating System: Android
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
In dual core mode, game crashes often & I get "Error detected" message and the system wants me to exit fpse & directs me to select force mono core. But its super slow in mono core...
Another thing, the disk change problem is still there... (Ex. I cannot perform disk change in monster rancher 2)

Sent via Asus TF101


Sun May 27, 2012 3:50 pm
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1958
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
i must check this problem of change disc which is reported too much time ...


Sun May 27, 2012 9:33 pm
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1958
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
somes news,
i have discovered bugs into Disc change code. i'm fixing them

i'm curently adding Shortcut support, you'll be able to name and give any Icon to the shortcut which will be placed into home screen.


Mon May 28, 2012 10:02 pm
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Member

Joined: Fri May 20, 2011 11:10 pm
Posts: 39
Primary Device: Xperia Play 4G (on T-Mobile)
Operating System: Android 2.3.3
ROM: Stock
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
i'm curently adding Shortcut support, you'll be able to name and give any Icon to the shortcut which will be placed into home screen.


Thanks Schtruck! I have been wanting this for a while. You rock!


Tue May 29, 2012 11:30 am
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Junior Member

Joined: Sat Jan 14, 2012 7:31 pm
Posts: 5
Primary Device: Atrix 4G
Operating System: Android 2.3.5
Post Re: Fpse for Android Discussion/Feedback
Hmm I was expecting a major increase in performance when I moved from Atrix -> One XL. Its the exact same on FF9. I'm still getting 40-50fps even though without framelimiter on it has 100+ fps. I thought this issue was supposed to be fixed a few versions back? I haven't been using FPSE much lately waiting for these issues to resolve themselves but I have been following the forums/releases.


Tue May 29, 2012 11:41 pm
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