Fpse for Android News

IVPITER
Junior Member
Posts: 14
Joined: Mon Apr 30, 2012 1:51 pm
Primary Device: Samsung Galaxy S2
Operating System: Android
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby IVPITER » Thu May 24, 2012 4:57 am

in mali 400 opengl does not work

deviousskater
Junior Member
Posts: 6
Joined: Sun Jul 03, 2011 2:35 am
Primary Device: Evo 4g
Operating System: Android 2.3.3

Re: Fpse for Android Discussion/Feedback

Postby deviousskater » Thu May 24, 2012 5:59 am

molitar wrote:
deviousskater wrote:
molitar wrote:new opengl killed my performance.. where I always got 52-58 fps I now get below 45 fps in that same area. Performance was killed with it big time.

On other hand the Phonejoy appears to be working great now.

BTW I do not see dual core making any difference tried turning off and on and it does not seem to be working at all.


Have you been able to connect 2 phone joys using fpse? My first one connects but the second one doesnt


No idea I only have a single Phonejoy. But it does work on either port 1 or 2.. but do not have two of them to try. The new release loads better and does not keep kicking back to load iso screen so far.


How do you switch to port 2. When I go under settings and game pad ->Bluetooth phone joy is not on the list

molitar
Enthusiast
Posts: 122
Joined: Thu Jan 05, 2012 4:50 am
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
Contact:

Re: Fpse for Android Discussion/Feedback

Postby molitar » Thu May 24, 2012 7:01 am

deviousskater wrote:
How do you switch to port 2. When I go under settings and game pad ->Bluetooth phone joy is not on the list


I had to set port in IMEZ itself when first paired. BlueIMEz is only used to create a paired connection for FPSE to connect to. Once a pair is done it's saved in the default phone Bluetooth stack. So you have to select port when you are pairing your controller.

Regii
Fresh Fish
Posts: 3
Joined: Wed May 23, 2012 12:34 pm
Primary Device: Samsung GS3
Operating System: Android
ROM: Cooked KitKat 4.4.2

Re: Fpse for Android Discussion/Feedback

Postby Regii » Thu May 24, 2012 10:52 am

LukeFonFabre wrote:
schtruck wrote:for Breath of Fire 3 as well as Persona 2, can you try in OpenGL mode using the Busy Fix from Video menu.


schtruck thanks for quick reply...i want to test it but...im afraid i cannot continue from my savestates when im installing newest version..


Just wanted to say that I have the same problem with Persona 2, but on my Arc, I already tried OpenGL once, and it failed miserably.

skwarosz
Junior Member
Posts: 17
Joined: Tue Jan 31, 2012 8:09 pm
Primary Device: Samsung Galaxy GIO
Operating System: Cyjanogen MOD 7.2

Re: Fpse for Android Discussion/Feedback

Postby skwarosz » Thu May 24, 2012 3:17 pm

HI all i have problems with FF VIII disk 3.
In Ragnarok after killing whole monsters and sitting in captain chair while Squal finish entering coordinates game just stop. No crash or freeze but stop they blinking etc. but nothing happens :/ I also can't save game in save point i have got "unsused blocks" but i can't save cause some of error. Don't know what to do ...

rblanca
Junior Member
Posts: 17
Joined: Fri Jan 13, 2012 5:31 pm
Primary Device: DROID3

Re: Fpse for Android Discussion/Feedback

Postby rblanca » Thu May 24, 2012 5:17 pm

schtruck wrote:just released FPse 0.11.26, here are changes,

- Fix for crash on somes device that has no acceleration set for 2D on android 3.x like Galaxy tabs
- Fix for random video freeze when Video acceleration was set
- Fix Force landscape option.
- Attempt to fix the O button for gametel pad.
- Fix cd plugin and somes recent freeze problems


For me last update, it's great... opengl mode run at full speed on my droid 3 without AA... before it has graphic glitches and was so slow.... Now it's awesome. Thanks!

kuronosan
Member
Posts: 40
Joined: Sun Feb 13, 2011 2:54 pm
Primary Device: Samsung Fascinate
Operating System: Android 2.2
ROM: SuperClean 2.1

Re: Fpse for Android Discussion/Feedback

Postby kuronosan » Fri May 25, 2012 6:22 pm

Not on my Nexus. FFT won't recognize the memory card anymore and when I go to load games or save them it locks up and crashes. This worked fine before the update... even ran screen filtering flawlessly. :(

Running AOKP b37 w/Franco Kernel 165.

ra9na
Fresh Fish
Posts: 4
Joined: Thu Feb 09, 2012 10:29 am
Primary Device: HD2
Operating System: WinMo 6.5
ROM: Latest Energy ROM

Re: Fpse for Android Discussion/Feedback

Postby ra9na » Sat May 26, 2012 6:59 am

Hi guys!

Can someone tell me, why OpenGL performance on the HP Touchpad running CM9 (latest nightly) is so low? I get only around 25 fps in FF9...
Performance should be good, because it has an Adreno 220 inside...
SW render performance is flawless...

gregory85
Member
Posts: 53
Joined: Wed Jun 09, 2010 2:04 pm
Primary Device: Samsung Galaxy Note
Operating System: Android 4.0.4
ROM: KingDroid ICS NoteMania v7.0
Location: Poland
Contact:

Re: Fpse for Android Discussion/Feedback

Postby gregory85 » Sat May 26, 2012 9:05 pm

Every next update decrease performance on my Galaxy Note, so I bought dungeon hunter 2, now I can wait for new updates few months ...

Badingerz
Junior Member
Posts: 9
Joined: Thu May 10, 2012 1:02 am
Primary Device: Asus TF101
Operating System: Android
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby Badingerz » Sun May 27, 2012 3:50 pm

In dual core mode, game crashes often & I get "Error detected" message and the system wants me to exit fpse & directs me to select force mono core. But its super slow in mono core...
Another thing, the disk change problem is still there... (Ex. I cannot perform disk change in monster rancher 2)

Sent via Asus TF101


Return to “News”

Who is online

Users browsing this forum: No registered users and 67 guests