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 Fpse for Android Discussion/Feedback 
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Enthusiast

Joined: Thu Jan 05, 2012 4:50 am
Posts: 124
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
Post Re: Fpse for Android Discussion/Feedback
new opengl killed my performance.. where I always got 52-58 fps I now get below 45 fps in that same area. Performance was killed with it big time.

On other hand the Phonejoy appears to be working great now.

BTW I do not see dual core making any difference tried turning off and on and it does not seem to be working at all.


Wed May 23, 2012 9:22 am
Profile ICQ YIM
Member

Joined: Thu May 26, 2011 6:07 pm
Posts: 54
Location: Ontario
Primary Device: Xperia Play
Operating System: Android 2.3.7
ROM: CM7 / FreeXperia
Post Re: Fpse for Android Discussion/Feedback
tagus wrote:
Hi,

Posted this in another thread, but maybe this might be the best place to mention it, since it is related to the opengl plugin:

I'm experiencing a 'small' problem with the opengl plugin: it draws on the sides of the screen where it should be black.

Is this a known problem? Searched the forum but found no one complaining.
Is there any particular option I should use to make it go away? Tried several combinations of enabling/disabling options but nothing helped.

Other games also have this problem, but sometimes it goes away.

screenshots:
Attachment:
screenshot_2012-04-30_1156.gif

Attachment:
screenshot_2012-04-30_1152.gif


I've reported this exact same bug many times - Schtruck hasn't acknowledged it or commented on it in months. Browse back and you'll see my posts - it happens on the Xperia Play (and I believe any Adreno 205 chipset) Good luck.


Wed May 23, 2012 5:29 pm
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Junior Member

Joined: Wed Apr 11, 2012 2:27 am
Posts: 8
Primary Device: Galaxy S II Skyrocket
Operating System: Android
ROM: 4.03 Cooked ICS
Post Re: Fpse for Android Discussion/Feedback
It happens to me too. It has happened for the last 5 or 6 versions. Only with opengl. Currently on a samsung galaxy S2 skyrocket. Opengl is so buggy atm that it is the least of my worries. 4 fps when initiating battles in FF7 is the only reason I don't use opengl.


Wed May 23, 2012 5:47 pm
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1956
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
just released FPse 0.11.26, here are changes,

- Fix for crash on somes device that has no acceleration set for 2D on android 3.x like Galaxy tabs
- Fix for random video freeze when Video acceleration was set
- Fix Force landscape option.
- Attempt to fix the O button for gametel pad.
- Fix cd plugin and somes recent freeze problems


Wed May 23, 2012 9:24 pm
Profile ICQ WWW
Junior Member

Joined: Sun Jul 03, 2011 2:35 am
Posts: 6
Primary Device: Evo 4g
Operating System: Android 2.3.3
Post Re: Fpse for Android Discussion/Feedback
molitar wrote:
new opengl killed my performance.. where I always got 52-58 fps I now get below 45 fps in that same area. Performance was killed with it big time.

On other hand the Phonejoy appears to be working great now.

BTW I do not see dual core making any difference tried turning off and on and it does not seem to be working at all.


Have you been able to connect 2 phone joys using fpse? My first one connects but the second one doesnt


Thu May 24, 2012 1:09 am
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Enthusiast

Joined: Thu Jan 05, 2012 4:50 am
Posts: 124
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
Post Re: Fpse for Android Discussion/Feedback
deviousskater wrote:
molitar wrote:
new opengl killed my performance.. where I always got 52-58 fps I now get below 45 fps in that same area. Performance was killed with it big time.

On other hand the Phonejoy appears to be working great now.

BTW I do not see dual core making any difference tried turning off and on and it does not seem to be working at all.


Have you been able to connect 2 phone joys using fpse? My first one connects but the second one doesnt


No idea I only have a single Phonejoy. But it does work on either port 1 or 2.. but do not have two of them to try. The new release loads better and does not keep kicking back to load iso screen so far.


Thu May 24, 2012 2:45 am
Profile ICQ YIM
Junior Member

Joined: Mon Apr 30, 2012 1:51 pm
Posts: 14
Primary Device: Samsung Galaxy S2
Operating System: Android
ROM: Stock
Post Re: Fpse for Android Discussion/Feedback
in mali 400 opengl does not work


Thu May 24, 2012 4:57 am
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Junior Member

Joined: Sun Jul 03, 2011 2:35 am
Posts: 6
Primary Device: Evo 4g
Operating System: Android 2.3.3
Post Re: Fpse for Android Discussion/Feedback
molitar wrote:
deviousskater wrote:
molitar wrote:
new opengl killed my performance.. where I always got 52-58 fps I now get below 45 fps in that same area. Performance was killed with it big time.

On other hand the Phonejoy appears to be working great now.

BTW I do not see dual core making any difference tried turning off and on and it does not seem to be working at all.


Have you been able to connect 2 phone joys using fpse? My first one connects but the second one doesnt


No idea I only have a single Phonejoy. But it does work on either port 1 or 2.. but do not have two of them to try. The new release loads better and does not keep kicking back to load iso screen so far.


How do you switch to port 2. When I go under settings and game pad ->Bluetooth phone joy is not on the list


Thu May 24, 2012 5:59 am
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Enthusiast

Joined: Thu Jan 05, 2012 4:50 am
Posts: 124
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
Post Re: Fpse for Android Discussion/Feedback
deviousskater wrote:

How do you switch to port 2. When I go under settings and game pad ->Bluetooth phone joy is not on the list


I had to set port in IMEZ itself when first paired. BlueIMEz is only used to create a paired connection for FPSE to connect to. Once a pair is done it's saved in the default phone Bluetooth stack. So you have to select port when you are pairing your controller.


Thu May 24, 2012 7:01 am
Profile ICQ YIM
Fresh Fish

Joined: Wed May 23, 2012 12:34 pm
Posts: 3
Primary Device: Samsung GS3
Operating System: Android
ROM: Cooked KitKat 4.4.2
Post Re: Fpse for Android Discussion/Feedback
LukeFonFabre wrote:
schtruck wrote:
for Breath of Fire 3 as well as Persona 2, can you try in OpenGL mode using the Busy Fix from Video menu.


schtruck thanks for quick reply...i want to test it but...im afraid i cannot continue from my savestates when im installing newest version..


Just wanted to say that I have the same problem with Persona 2, but on my Arc, I already tried OpenGL once, and it failed miserably.


Thu May 24, 2012 10:52 am
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