leon22heart wrote:Nah no luck . It doesn't matter at all . Will wait for cracked version(sorry schtruck). And keep up the good work .The emu is simply flying
storm20200 wrote:leon22heart wrote:Nah no luck . It doesn't matter at all . Will wait for cracked version(sorry schtruck). And keep up the good work .The emu is simply flying
From my experience I had to be on wifi and disable mobile data for licensing to work when I was on CM7. I assume you've tried this but is there a chance you haven't tried this?
schtruck wrote:good news, i was working on Cpu Core numbers autodetection and specific parameters to it, and found that my current tunning for Multi COre was completely wrong even on one core.... i'm talking in software more, and finally i got a very fast result in monocore mode on many cores devices. and obtained far smoother result when multi core is set. I have changed one thing, only one option will be available in system fo that, it's to force to monocore. like that if on Many cores devices you search for very sooth animation, just set force monocore options, or by default , in muti core mode, you'll get something extremely fast and not perfectly smooth animation but not stuttered like actually.
schtruck wrote:good news, i was working on Cpu Core numbers autodetection and specific parameters to it, and found that my current tunning for Multi COre was completely wrong even on one core.... i'm talking in software more, and finally i got a very fast result in monocore mode on many cores devices. and obtained far smoother result when multi core is set. I have changed one thing, only one option will be available in system fo that, it's to force to monocore. like that if on Many cores devices you search for very sooth animation, just set force monocore options, or by default , in muti core mode, you'll get something extremely fast and not perfectly smooth animation but not stuttered like actually.
schtruck wrote:Just released FPse 0.11.23:
- Added full Phonejoy support with Bluez IME, automatically handled in Analog or Digital pad.
- Added support for the Docomo Xperia play
- Fixed timing, which make running FPse far smoother in software mode and in OpenGL mode.
By default FPse run in monocore, but you can uncheck option from system menu to switch to Multi core if your device has more than one core (Animation won't be as smoother as if monocore option is choosen, but framerate will be higher and Screen filtering will be possible in soft mode.
- Added new option from MISC menu to switch low profile to on/off on device running on android 3.0 and more, by default low profile is off.
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