View unanswered posts | View active topics It is currently Thu May 23, 2013 3:40 am




Reply to topic  [ 5733 posts ]  Go to page Previous  1 ... 362, 363, 364, 365, 366, 367, 368 ... 574  Next
 Fpse for Android Discussion/Feedback 
Author Message
Enthusiast

Joined: Tue Feb 14, 2012 7:20 pm
Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
Post Re: Fpse for Android Discussion/Feedback
Does anybody think the slow performance of OpenGL on the Galaxy Nexus has to do with the fact that it's trying to render OpenGL scenes in an HD resolution? The screens on my phone that I actually managed to see in OpenGL were breathtaking...


Thu Apr 26, 2012 2:07 pm
Profile
Junior Member

Joined: Tue Feb 14, 2012 8:49 pm
Posts: 20
Location: Nice, France
Primary Device: ASUS EeePad Transformer
ROM: Revolution HD 3.2.2
Post Re: Fpse for Android Discussion/Feedback
Xandrex wrote:
Hey everyone, first of all great job on the development of this fantastic emulator.

I have a question concerning the use of a sixaxis controller. I'm using sixaxis app to connect my sixaxis to my HP Touchpad and in Fpse I select one of the two available profiles under bluetooth pad. My controller type is set to analog.

When playing Ape Escape, which requires dual-shock support, everything works amazingly well, however when using the d-pad, it either keeps registering the button press even when the button is released, or it doesn't register the press at all. This does not happen when I disable the use of a bluetooth profile (and thus disabling the dual shock support).

Can anyone help me with this issue as I would like to always use the controller in dual shock mode.

Thanks in advance,

Xan


I also noticed this and opened a thread here that may be related:
viewtopic.php?f=39&t=2898

Schtruck said he will fix it soon (maybe).


Thu Apr 26, 2012 4:32 pm
Profile
Junior Member

Joined: Sat Jan 14, 2012 7:31 pm
Posts: 5
Primary Device: Atrix 4G
Operating System: Android 2.3.5
Post Re: Fpse for Android Discussion/Feedback
Has anyone here used FPSe with a HTC One S? I want to get the One X when it comes out on ATT and it uses the same SoC so I am curious whether it works/how well it works.


Thu Apr 26, 2012 4:49 pm
Profile
Junior Member

Joined: Thu Apr 26, 2012 8:12 am
Posts: 13
Primary Device: Hp Touchpad
Operating System: Android
ROM: Cyanogenmod 9 nightly
Post Re: Fpse for Android Discussion/Feedback
Uddasa wrote:

I also noticed this and opened a thread here that may be related:
viewtopic.php?f=39&t=2898

Schtruck said he will fix it soon (maybe).


Alrighty nice to know I'm not the only one with this issue :-)

Then I'll wait until it is integrated in a new revision.

Keep up the good work =3

Xan


Thu Apr 26, 2012 5:57 pm
Profile
Member

Joined: Sun Dec 12, 2010 1:38 pm
Posts: 46
Primary Device: Samsung Galaxy S2
Operating System: Android 2.3.3
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
f1 championship seasson 2000 still quits with black screen after intro video


Thu Apr 26, 2012 6:44 pm
Profile
Junior Member

Joined: Mon Apr 23, 2012 12:14 pm
Posts: 7
Primary Device: Samsung Galaxy Note
Post Re: Fpse for Android Discussion/Feedback
"Hogs Of War" got with opengl at samsung galaxy note a black screen after the end of a match and you have to restart fpse.


Thu Apr 26, 2012 7:49 pm
Profile
Site Admin
User avatar

Joined: Tue Jan 13, 2009 8:52 am
Posts: 1731
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
Very good news, i have fixed a bug in sound producer code. SOund is much better now, more clean.

In fact it's not only much better, but really perfect sound, clear sound. i'm very impressived myself by the result!

Expect an update very soon, many people will like it.


Thu Apr 26, 2012 9:53 pm
Profile ICQ WWW
Enthusiast

Joined: Thu Jan 05, 2012 4:50 am
Posts: 124
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:
Very good news, i have fixed a bug in sound producer code. SOund is much better now, more clean.

In fact it's not only much better, but really perfect sound, clear sound. i'm very impressived myself by the result!

Expect an update very soon, many people will like it.


Good news indeed.. now to wait for the update with the phonejoy fix.


Fri Apr 27, 2012 12:41 am
Profile ICQ YIM
Junior Member

Joined: Thu Apr 26, 2012 8:12 am
Posts: 13
Primary Device: Hp Touchpad
Operating System: Android
ROM: Cyanogenmod 9 nightly
Post Re: Fpse for Android Discussion/Feedback
Sound update looks promising, can't wait to try this out!!!

There doesn't happen to be some sort of issues list where we can check which items are already resolved and which ones arent?

Xan


Last edited by Xandrex on Fri Apr 27, 2012 12:55 pm, edited 1 time in total.



Fri Apr 27, 2012 6:44 am
Profile
Fresh Fish

Joined: Sun Apr 22, 2012 7:04 pm
Posts: 2
Primary Device: sk17i mini pro
Operating System: android 2.3.4
ROM: stock rooted .62
Post Re: Fpse for Android Discussion/Feedback
Great news hope this will improve spyro 2 sound play
breath of fire 3 quit with unexpected errowith first battle


Fri Apr 27, 2012 10:34 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5733 posts ]  Go to page Previous  1 ... 362, 363, 364, 365, 366, 367, 368 ... 574  Next

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.