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 Fpse for Android Discussion/Feedback 
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Junior Member

Joined: Sat Jan 21, 2012 6:07 am
Posts: 15
Primary Device: xperia arc
Operating System: android
ROM: stock
Post Re: Fpse for Android Discussion/Feedback
They are two mayor and annoying bugs in this release, the first is in the battery use segment, the fpse indicator is bigger than usual, and when you try to choose a multi key fpse FC


Sat Apr 07, 2012 3:59 am
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Junior Member

Joined: Tue Dec 06, 2011 6:22 am
Posts: 8
Primary Device: Samsung Galaxy Note
Post Re: Fpse for Android Discussion/Feedback
Thanks for the update.

Just want to report the persistent bug in FF7, where I am still getting kicked out when starting battle sequences (the first couple of battles are fine, but later battles got the same bug as before). Has anyone successfully gotten through the later battles without getting force closed using OpenGL and can you share what settings you used? Thanks!


Sat Apr 07, 2012 4:47 am
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Junior Member

Joined: Thu Jan 12, 2012 1:23 pm
Posts: 25
Location: Poland
Primary Device: Padfone
Operating System: Android 4.0.4
ROM: stock + root
Post Re: Fpse for Android Discussion/Feedback
Vagrant Story and Soul Reaver still unplayable with opengl. Don't now is mali400 bug or something else but in this games frame drop is a curse (exemple: in VS when you walk in the blue circle or when you must fight; in SR in ghost world, when you defeat scavenger etc.). Frame drop are show when textures are transparent and in "special effects" (magic etc). In first version of opengl evrythings was ok.


Sat Apr 07, 2012 6:54 am
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Junior Member

Joined: Tue Feb 14, 2012 8:49 pm
Posts: 20
Location: Nice, France
Primary Device: ASUS EeePad Transformer
ROM: Revolution HD 3.2.2
Post Re: Fpse for Android Discussion/Feedback
Thanks! Now with the "Special Frame Limiter" FF8 if fully playable on my TF101 in OpenGL mode, stable 50FPS even in combat mode!
I tried briefly PS3 pad support, it worked but needed manual configuration and right stick was not detected.
I'll try it more later, maybe I did something wrong.


Sat Apr 07, 2012 8:11 am
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1731
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
i've tested with a Compatible PS3 pad provided with USB key, so i don't pair directly PS3 pad, it's just recognized natively.

If you use another method to Pair you PS3 pad, try Joystick center than Map analog Stick from HW key1 config menu. there is somes new button to assign Analog Sticks.


Sat Apr 07, 2012 9:25 am
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Junior Member

Joined: Tue Jan 10, 2012 10:22 am
Posts: 19
Primary Device: Galaxy SII i9100
Operating System: Android 2.3.5
ROM: Exynos
Post Re: Fpse for Android Discussion/Feedback
New frameskip is fantastic everything is 60 fps stable.


Sat Apr 07, 2012 10:14 am
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Joined: Tue Jan 13, 2009 8:52 am
Posts: 1731
Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Post Re: Fpse for Android Discussion/Feedback
wow i'm looking at Google play Comment of FPse 0.11.15 and i'm seeing that Xperia play has many references as well as Samsung Galaxy S2, and while i check the model to activate Warning message about Tekken3 trick for MALI400 devices , not everybody are warned about Mali Problem. and about Xperia play, Analog Pad won't be activated if good device ID is detected...

If anybody have not the Warning message on his SII or Note when activating OpenGL or if something with Xperia play and ICS beta have not Analog Activated can you Paste the ID of your device here?


Sat Apr 07, 2012 11:51 am
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Fresh Fish

Joined: Wed Mar 02, 2011 11:12 pm
Posts: 2
Primary Device: Motorola Cliq
Post Re: Fpse for Android Discussion/Feedback
First of all thanks a lot for the work you are doing. I pursached this emu and I have been using it for a while in my old motorola dext mobile. Now i own a galaxy nexus ans as weird as it can seem the performance in the new phone is almost worse than the old one.
I would like to know if you are aware of how bad the framerate is with the opengl plugin on this mobile(probably because of the high resolution of the screen) becoming unplayable... an option to lower internal resolution i think could help. With software mode the performance is quite good but not in every game plus they look quite pixelated and ugly!
I hope i can enjoy my new phone with psone games soon
greetings. diego.


Sat Apr 07, 2012 12:57 pm
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Junior Member

Joined: Fri Mar 25, 2011 12:02 am
Posts: 21
Primary Device: DesireHD
Post Re: Fpse for Android Discussion/Feedback
I still have the problem that in FF IX when i enable framelimiter i have 40-50fps in combat. When i disable framelimiter i get 100+ fps. This is on a tegra3 chip. Is there a way to solve this issue?

Should i use frameskip?

[e] Nevermind i found the "special Framelimiter" option. Really bad placement imho^^ should be on top right next to the normal framelimiter. Anyway it does its job i get constant 60fps. Thx for this!


Sat Apr 07, 2012 1:02 pm
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Joined: Sun Jan 15, 2012 1:14 am
Posts: 106
Primary Device: Nexus 7, Galaxy S II (UK)
Operating System: Android
ROM: Stock JB, CyanogenMod 9.1
Post Re: Fpse for Android Discussion/Feedback
schtruck wrote:

If anybody have not the Warning message on his SII or Note when activating OpenGL or if something with Xperia play and ICS beta have not Analog Activated can you Paste the ID of your device here?

I don't get any warning message, where can I find my ID for you? My phone model number says "GT-I9100"

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Sat Apr 07, 2012 2:30 pm
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