Fpse for Android Discussion/Feedback

hayao
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Re: Fpse for Android Discussion/Feedback

Postby hayao » Fri Apr 06, 2012 10:59 pm

Thanks for your effort in making this app so amazing! But still, the mali400 bug is too damn annoying... I really hope you find something to fix that problem. Keep up the good work ;)

sebasss
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Re: Fpse for Android Discussion/Feedback

Postby sebasss » Fri Apr 06, 2012 11:28 pm

Finally, I am very excited about this update

omega007
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Re: Fpse for Android Discussion/Feedback

Postby omega007 » Fri Apr 06, 2012 11:46 pm

Frameskip not working correctly (software mode), it works when i set it on but if i save a config with frameskip, next time i enter a game with this option enabled at startup crashes the emu,

It crashed bushido blade 2 and street fighter alpha 3, and some more i dont remember, i has to disable frameskip to be able to load this games again.

a shame since sfa3 needs frameskip in my xperia play 2.3.3

im going back to previous version until this is fixed.

thanks for the work.
Last edited by omega007 on Fri Apr 06, 2012 11:50 pm, edited 2 times in total.

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storm20200
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Re: Fpse for Android Discussion/Feedback

Postby storm20200 » Fri Apr 06, 2012 11:48 pm

I can confirm the new framelimiter is brilliant, tested with the first battle on ffxi, I get a sustained 50 fps on the pal version. This is compared to 38 to 42 with the old limiter. The game also runs much smoother with less waiting for textures to load. There is still a noticeable waiting time while characters and enemies pop into the screen but it is a lot faster and less frequently and it no longer freezes when the camera moves in battle, once they are all loaded the camera seems to move around without fault.

As an extra note battle swirls are still slow but previously I got 4 to 8 fps while the battle swirl was running, it is now 20 to 25 fps so it is much quicker getting into battle.

Great update, look forward to more.
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Kirbay
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Re: Fpse for Android Discussion/Feedback

Postby Kirbay » Sat Apr 07, 2012 3:16 am

Yep, i can confirm that fps problems in ff7 are fixed by the new Framelimiter, and sotn still works perfectly.

I also get some slowdown at the start of fights, but those battle swirls are notoriously hard to emulate.

sebasss
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Re: Fpse for Android Discussion/Feedback

Postby sebasss » Sat Apr 07, 2012 3:59 am

They are two mayor and annoying bugs in this release, the first is in the battery use segment, the fpse indicator is bigger than usual, and when you try to choose a multi key fpse FC

Tenken
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Re: Fpse for Android Discussion/Feedback

Postby Tenken » Sat Apr 07, 2012 4:47 am

Thanks for the update.

Just want to report the persistent bug in FF7, where I am still getting kicked out when starting battle sequences (the first couple of battles are fine, but later battles got the same bug as before). Has anyone successfully gotten through the later battles without getting force closed using OpenGL and can you share what settings you used? Thanks!

norin
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Re: Fpse for Android Discussion/Feedback

Postby norin » Sat Apr 07, 2012 6:54 am

Vagrant Story and Soul Reaver still unplayable with opengl. Don't now is mali400 bug or something else but in this games frame drop is a curse (exemple: in VS when you walk in the blue circle or when you must fight; in SR in ghost world, when you defeat scavenger etc.). Frame drop are show when textures are transparent and in "special effects" (magic etc). In first version of opengl evrythings was ok.

Uddasa
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Re: Fpse for Android Discussion/Feedback

Postby Uddasa » Sat Apr 07, 2012 8:11 am

Thanks! Now with the "Special Frame Limiter" FF8 if fully playable on my TF101 in OpenGL mode, stable 50FPS even in combat mode!
I tried briefly PS3 pad support, it worked but needed manual configuration and right stick was not detected.
I'll try it more later, maybe I did something wrong.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 07, 2012 9:25 am

i've tested with a Compatible PS3 pad provided with USB key, so i don't pair directly PS3 pad, it's just recognized natively.

If you use another method to Pair you PS3 pad, try Joystick center than Map analog Stick from HW key1 config menu. there is somes new button to assign Analog Sticks.


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