Fpse for Android Discussion/Feedback

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Apr 04, 2012 5:49 am

forgot to say that any keyboard will work too... the one of my transformer work completely now, all keys can be assigned.

sahwal
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Re: Fpse for Android Discussion/Feedback

Postby sahwal » Wed Apr 04, 2012 8:34 am

Plz fix MALI bug.

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Re: Fpse for Android Discussion/Feedback

Postby gregory85 » Wed Apr 04, 2012 11:39 am

Its possible to implement "export memory card to sd" button in option menu ?

Samlock
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Re: Fpse for Android Discussion/Feedback

Postby Samlock » Wed Apr 04, 2012 11:55 am

schtruck wrote:*snip*
about xperia play touchpad, i'm progressing too, i can say it will be ok for the next release. (let me finish this part and new release will be ok), very impressived by the speed of FPse on Xperia play running ICS... incredible with OpenGL plugin in 854x480...very smooth and gfx are so sharp. the new automatic opengl download feature is very cool too. so easy.
I fixed many bugs too. FPse will be more stable for next release.


Legend :D it already seems faster using the current build on my XPlay with the new ICS beta - looking forward to touchpad support! Haven't tried out the OpenGL plugin yet, may just wait until you release a new version :ugeek:

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Apr 04, 2012 4:20 pm

ok Xperia play Analog pad support finished for ICS,work perfectly, hmmmm what's else?

Mali400? unfortunaly i'm waiting for Intel's Help, so if there is news, i'll implemented into a Specific build quickly, but for now, no answer about the problem, only questions i have already answered.

I think FPse's ready for a release.

WHat i noticed with ICS and FPse is that ICS VM is more limited in memory space than with 2.3, i had to optimize memory allocation to make FPse running more stable.

silmes
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Re: Fpse for Android Discussion/Feedback

Postby silmes » Wed Apr 04, 2012 4:53 pm

schtruck wrote:ok Xperia play Analog pad support finished for ICS,work perfectly, hmmmm what's else?

Mali400? unfortunaly i'm waiting for Intel's Help, so if there is news, i'll implemented into a Specific build quickly, but for now, no answer about the problem, only questions i have already answered.

I think FPse's ready for a release.

WHat i noticed with ICS and FPse is that ICS VM is more limited in memory space than with 2.3, i had to optimize memory allocation to make FPse running more stable.


Great to hear schtruck! Ready when you roll it out and looking forward to it. Thanks!

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storm20200
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Re: Fpse for Android Discussion/Feedback

Postby storm20200 » Wed Apr 04, 2012 6:30 pm

schtruck wrote:ok Xperia play Analog pad support finished for ICS,work perfectly, hmmmm what's else?

Mali400? unfortunaly i'm waiting for Intel's Help,

Damn, oh well I hope they help you soon.
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drgci
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Re: Fpse for Android Discussion/Feedback

Postby drgci » Wed Apr 04, 2012 7:57 pm

will be the new version of fpse emulator optimized for adreno 220gpu? and generally for dual core CPU?

BCeagle08
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Re: Fpse for Android Discussion/Feedback

Postby BCeagle08 » Thu Apr 05, 2012 3:30 am

I just downloaded FPse on my TF101, trying to play Final Fantasy Tactics.

When I use the software GUI, it seems to run, but the sound is god awful, regardless of which plugin I use. When I use the OPENGL GUI, I have the same problems as others. If Frame limiter is off, I get like 200 FPS. If Framelimiter is on I get very varied FPS. Even trying old frame skip, new frame skip, variations of different graphic settings, turning on the dual core capabilities, etc etc etc.

Will any of this potentially be addressed in the new release? As of now, I'm quite disappointed with my $4.

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Re: Fpse for Android Discussion/Feedback

Postby Uddasa » Thu Apr 05, 2012 6:36 am

Got the same problem on TF101, I'm really looking forward to this next release so I can start playing my games again (and also for the pad and keyboard support)!


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