Fpse for Android Discussion/Feedback

Kirbay
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Re: Fpse for Android Discussion/Feedback

Postby Kirbay » Fri Mar 30, 2012 8:04 pm

schtruck wrote:ok i confirm the New Framelimiter works like a charm with OpenGL plugin, i tried Legend of Dragoon and in COmbat i got 60fps everytime, while with Pete plugin framelimiter i had between 40 and 60fps.. so big slowdown.

If people report that new Framelimiter works better i'll put it by default, for now it's an Option in VIDEO menu.

I'll release the new version very soon (perhaps this evening).

Stay tunned guys.


Any news on when we might see this update that uses a different framelimiter?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Mar 31, 2012 11:55 am

yes, sorry for the delay, i was expecting quick help from Intel about the MALI bug , and that take more time....

But during, i made something very cool, OpenGL plugin is downloaded and installed automatically by Pressing the button From MISC menu.

Another very interresting thing is that Native PAD from ICS is supported, this simply mean that you plug your Xbox360 wireless adapter or PS3 wireless adapter, and Analog Stick are set automatically.

Stay about 1 day of work before ready for a release.

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Re: Fpse for Android Discussion/Feedback

Postby Samlock » Sat Mar 31, 2012 4:02 pm

schtruck wrote:
*snip*

About Xperia play, i tried to add Analog support, another time using a trick with last SDK and all in just one version for all, but for now that has failed, Android doesn' t like to have a standard Activity and a Native Activity into the same application. That's why the answer will be ICS which should be released very soon and if Sony did a good job (without no doubt), Analog Support will be supported natively, no need to change Code of FPse, perhaps uses of Joystick Center will be necessary. (Anyone has a beta version of ICS for Xperia play?)


I like this news :P

schtruck, seen this yet? Official release shouldn't be far off now :)

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elvisburdajs
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Re: Fpse for Android Discussion/Feedback

Postby elvisburdajs » Sat Mar 31, 2012 10:19 pm

There's a common issue with SGS2 touchscreen response/sensitivity on ICS http://forum.xda-developers.com/showthr ... ?t=1559015 , which makes normal gameplay almost impossible (it's not so noticeable in more simple games and apps). I haven't tried compiling the kernel as shown in the xda thread yet (lack of knowledge), but TouchScreenTune.apk doesn't seem to make any difference..

Is there any way to apply a fix just within the emulator? Any other suggestions? Just to mention, before the upgrade (from Gingerbread) all versions of FPse were working like a charm! ;)

One more possibly silly question. As ICS brings native support for HW, doesn't it make the external OpenGL plugin redundant?

Anyway, i'm looking forward to the update.. Keep up the good work schtruck!
Image

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storm20200
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Re: Fpse for Android Discussion/Feedback

Postby storm20200 » Sun Apr 01, 2012 1:52 am

schtruck wrote:yes, sorry for the delay, i was expecting quick help from Intel about the MALI bug , and that take more time....
Does that mean it may be fixed?: D
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shawnbouton@yahoocom
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Re: Fpse for Android Discussion/Feedback

Postby shawnbouton@yahoocom » Sun Apr 01, 2012 12:06 pm

so glad to see a developer still working on his projects. tired of buying products for them to abandoned weeks later thanks for your work. im looking forward to the new update.

EliteNemesis14
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Re: Fpse for Android Discussion/Feedback

Postby EliteNemesis14 » Mon Apr 02, 2012 1:11 am

I've recently picked up the att gs2 skyrocket. It has 1.5 ghz dual core qualcomm processor. As soon as I load opengl plugin, fpse crashes. Can't re-open fpse unless I clear data. Anyone else have the skyrocket with same problem??? Oh and I'm running 4.0.3 ics. Wasn't stock, had to flash ics

silmes
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Re: Fpse for Android Discussion/Feedback

Postby silmes » Mon Apr 02, 2012 8:54 am

I would also like to thank Schtruck for developing and continuing on this fantastic project. Got my FPSE off the Market a couple of days ago and it´s coming along all good on my Xperia Play! Looking forward to the comping update.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Apr 03, 2012 10:40 pm

my progress: succeed to add native pad support, PS3 pad is fully supported on my asus transformer and automatically assigned, no need to configure!
about xperia play touchpad, i'm progressing too, i can say it will be ok for the next release. (let me finish this part and new release will be ok), very impressived by the speed of FPse on Xperia play running ICS... incredible with OpenGL plugin in 854x480...very smooth and gfx are so sharp. the new automatic opengl download feature is very cool too. so easy.
I fixed many bugs too. FPse will be more stable for next release.

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Re: Fpse for Android Discussion/Feedback

Postby molitar » Wed Apr 04, 2012 2:00 am

schtruck wrote:my progress: succeed to add native pad support, PS3 pad is fully supported on my asus transformer and automatically assigned, no need to configure!
about xperia play touchpad, i'm progressing too, i can say it will be ok for the next release. (let me finish this part and new release will be ok), very impressived by the speed of FPse on Xperia play running ICS... incredible with OpenGL plugin in 854x480...very smooth and gfx are so sharp. the new automatic opengl download feature is very cool too. so easy.
I fixed many bugs too. FPse will be more stable for next release.


Awesome we have the Transformer Prime also with the Dock so good news.


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