Fpse for Android Discussion/Feedback

mecce
Fresh Fish
Posts: 3
Joined: Thu Feb 23, 2012 2:16 pm
Primary Device: Samsung Galaxy S2
Operating System: Android
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby mecce » Fri Feb 24, 2012 9:10 am

Anyone else have any experience with FF9 and the OpenGL plugin?
It seems to be extremely slow with missing graphical elements (on Galaxy S2).
Apprecite if anyone has any settings they can share...

Rellen
Fresh Fish
Posts: 2
Joined: Sun Feb 26, 2012 12:29 am
Primary Device: Droid 3
Operating System: Android
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby Rellen » Sun Feb 26, 2012 12:35 am

schtruck wrote:about SGX540 slowdown it's surely related to drivers, and i think that's the same for Andreno 220.

Peopgpuopengl plugin use much memory and try to allocated up to 256 textures progressively. Perhaps the driver is limited in term of memory allocable.



Does this mean that there's a potential fix for it coming in the future, or even a way for us to change our drivers?

rblanca
Junior Member
Posts: 17
Joined: Fri Jan 13, 2012 5:31 pm
Primary Device: DROID3

Re: Fpse for Android Discussion/Feedback

Postby rblanca » Sun Feb 26, 2012 3:22 am

Rellen wrote:
schtruck wrote:about SGX540 slowdown it's surely related to drivers, and i think that's the same for Andreno 220.

Peopgpuopengl plugin use much memory and try to allocated up to 256 textures progressively. Perhaps the driver is limited in term of memory allocable.



Does this mean that there's a potential fix for it coming in the future, or even a way for us to change our drivers?


I have the same problem with my droid 3 and i realized that if you set AntiAliasing ON you get a lot more FPS than without (twice more) but it's still not enough.. Maybe schtruck can do something about it.

P.D.: I forgot... with AntiAliasing OFF i have few errors like missing or wrong colors (specialy with black/white places)

User avatar
Ti3noU
Member
Posts: 41
Joined: Mon Mar 29, 2010 1:22 am
Primary Device: HD2 1.3GHz /GT- i9000 1.54GHz
ROM: CM7.2 / Android 2.3.7 - CM9 / Android 4.0.3
Location: France

Re: Fpse for Android Discussion/Feedback

Postby Ti3noU » Sun Feb 26, 2012 2:37 pm

Can't talk about the droid 3, but I can speak for the Galaxy S (1), as I'm a kernel developer for this phone (it should apply to the Nexus S as well). I'm only talking about the S-AMOLED equipped models.

Slowdowns are linked to how the screen refresh rate works (and not directly to the GPU drivers). The screen is capped at 60 Hz (resulting in ~56FPS). It can be pushed to a maximum of 68Hz by kernel modifications (resulting in ~65FPS). The problem is that the Vsync will limit the rendered FPS at some "steps".

If you can't maintain the maximum FPS the screen can display it'll lock to a lower step, generally observed is half the refresh rate, so ~28 FPS @ 56Hz.

Obviously, moving from 56 to 28 FPS will result in a big slowdown.

All this is still a bit dark for me (and others SGS developers), as some apps are sometime able to trigger some other steps, like 46, 41, and 32 FPS. It could very well be a framerate reading error though (for example if it's switching consistently and the output is an average). We are all okay with the fact that it comes from the screen. It's partially proven by these "steps" changing when the screen is uncapped to 65FPS instead of 56.

Hope it helps/clear confusion about the slowdowns on the Galaxy S/Nexus S (S-AMOLED).

molitar
Enthusiast
Posts: 124
Joined: Thu Jan 05, 2012 4:50 am
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
Contact:

Re: Fpse for Android Discussion/Feedback

Postby molitar » Fri Mar 02, 2012 10:20 pm

Got a Transformer Prime and the performance isn't much above my cell phone.. which is an EVO 3D.. Sound is a bit better. Also video when opening.

Now will we get analog support for our Phonejoy's? Right now it's all hardware mapping so no analog support. The video also tends to flicker when opening up menus with the Opengl Plugin.. hope we see an updated plugin soon as well as a new version of FPSE as the 0.11.14 crashes too much.

Uminion
Fresh Fish
Posts: 1
Joined: Sun Mar 04, 2012 6:48 am
Primary Device: HTC Incredible S
Operating System: Android 2.2

Re: Fpse for Android Discussion/Feedback

Postby Uminion » Sun Mar 04, 2012 7:11 am

HTC Incredible S, Android 2.2, 0.11.4, screenfiltering don't work. Fastdraw is enable. 0.10 worked correctly.

sebasss
Junior Member
Posts: 15
Joined: Sat Jan 21, 2012 6:07 am
Primary Device: xperia arc
Operating System: android
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby sebasss » Mon Mar 05, 2012 3:28 am

in software mode playing digimon world 2 the battles stop refreshing the screen if any of the frameskips is enbale, can you do something sthruck?

gamerguy80
Member
Posts: 57
Joined: Tue May 10, 2011 4:58 pm
Primary Device: Google Nexus 5
Operating System: Android KitKat 4.4.4
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby gamerguy80 » Wed Mar 07, 2012 4:43 pm

in software mode when playing breath of fire 3 and using a heal item or heal spell some characters disappear and the whole background and menus go black. I checked the game specific thread and this issue still has not been resolved. could you look into this schtruck. please and thank you.

molitar
Enthusiast
Posts: 124
Joined: Thu Jan 05, 2012 4:50 am
Primary Device: Sprint SG3 (Adreno 225)
Operating System: Android 4.0.4
ROM: FreeGS3 v0.1.0
Contact:

Re: Fpse for Android Discussion/Feedback

Postby molitar » Wed Mar 07, 2012 6:14 pm

Can not continue with Chrono Cross.. The game when I try to change to status screen goes totally black and pretty much locks up. This happens even in bios mode only. Any ideas to fix this?

User avatar
schtruck
Site Admin
Posts: 2498
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Mar 08, 2012 7:50 pm

i'm back,

I've updated my dev machine with last Google SDK. i have compiled FPse with last Android library, that will let me adding interresting stuff that are available in Honneycomb and ICS.

I have started to add a new option for software mode to Force Hardware acceleration on ICS. that should give boost on ICS Tablets and phones.

now i'm adding Native PAD support available on ICS, that should make Xperia play Analog Pad working (when official ICS rom will be released) and should support natively Analog stick on USB And BT pads.

To my surprise i have updated my old HD2 with ICS , it's very stable and Fast and GPU acceleration works. to my surprise FPse work very well, and in OpenGL mode with Frameskip plenty of games are very playable. still a very good machine now with ICS....


Return to “News”

Who is online

Users browsing this forum: No registered users and 1 guest