Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Feb 17, 2012 12:06 am

just updated to FPse 0.11.14:
- Fixed crash when loading old OpenGL plugin.
- Added another Video option 'Texture frame' necessary for MGS and Codec drawing.

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Re: Fpse for Android Discussion/Feedback

Postby molitar » Fri Feb 17, 2012 1:28 am

schtruck wrote:just updated to FPse 0.11.14:
- Fixed crash when loading old OpenGL plugin.
- Added another Video option 'Texture frame' necessary for MGS and Codec drawing.


This latest version locked up on me just after combat in Chrono Cross.. I also noticed more lag during entering Chrono Cross combat.. Secondly after locking up on me about 10-20 seconds later phone rebooted.

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Re: Fpse for Android Discussion/Feedback

Postby grukko » Fri Feb 17, 2012 1:47 am

molitar wrote:
schtruck wrote:just updated to FPse 0.11.14:
- Fixed crash when loading old OpenGL plugin.
- Added another Video option 'Texture frame' necessary for MGS and Codec drawing.


This latest version locked up on me just after combat in Chrono Cross.. I also noticed more lag during entering Chrono Cross combat.. Secondly after locking up on me about 10-20 seconds later phone rebooted.


Exactly the same issues here.

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Re: Fpse for Android Discussion/Feedback

Postby gamerr » Fri Feb 17, 2012 4:32 am

Legend of dragoon still does not work. Downloaded the new version, without Fromlimiter FPS high. Turn Fromlimiter FPS drops to 38-45. Although the issue should be 60 FPS. Why not Fromlimiter shows 100 fps? When enabled Fromlimiter is only 40 fps? He calmly to 60fps issue. What is the problem? Please protest. Maybe someone has a similar problem? Final fantasy 7 does not work in combat. I wonder why the legend of dragoon does not give out 60 fps, if not Fromlimiter 100-110?

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Re: Fpse for Android Discussion/Feedback

Postby haints » Fri Feb 17, 2012 5:44 am

schtruck wrote:
haints wrote:Still hoping that the ability to select external digital pads will be brought back. Any word on this?

External pad is supported, go to overlay pad menu and choose overlay pad, external, you ll be prompted to choose a new pad skin.
But remember that pad format has changed, all .bmp file must be converted to raw files by using the tool bmp2raw you ll find into the first post of this thread.


Ah, thanks for explaining that!

I'm still having some issues though. I downloaded Hatman's Survival Pad from the Artist's Corner forum and successfully converted it to the .raw format ... but I'm confused by the following:

The instructions say:

INSTALLATION
1. Download, extract and copy the files to your phone's SD card.
2. Start your game in FPSE.
3. Go to: SETTINGS>INPUT>TOUCHSCREEN>Overlay Pad
4. Navigate to the pad.ini file.
5. Back out from all menus, close and restart FPSE and your game.
6. Go to: SETTINGS>INPUT>TOUCHSCREEN
7. Choose your desired Base and Extras pad.
8. Done


I got the main pad file to work fine--but there is no "SETTINGS>INPUT>TOUCHSCREEN" option in the FPSE menu which would allow me to choose my "desired Base and Extras pad."

Was this an option in older builds that has since been removed? Without it, there is no way to install a Left Directional button for Hartman's Survival Pad, which makes it pretty much unusable ...

Here is the thread for the pad I am referring to ...
viewtopic.php?f=36&t=2593

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Feb 17, 2012 7:11 am

PAD SKIN can be loaded from "GAMEPAD" then "OVerlay PAD" and then "Overlay Pad" and "External".

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Re: Fpse for Android Discussion/Feedback

Postby gregory85 » Fri Feb 17, 2012 12:17 pm

So I see that lot of people have problem with framelimiter (game without framelimiter works around 100 fps and when you activate limiter fps drops to choppy 40 fps but should be smooth 50-60) that problem causes vagrant story, chrono cross and other games unplayable for me. I also noticed that when I'm playing some games with opengl and I load bios (cause i want to save) then games closes fpse randomly, sometimes after 30 sec, sometimes after 20 min.

Things to do:

- mali400 fix
- framelimiter fix
- dual core works ? cooltool shows only 1 core usage during gameplay.
- boost mode works ? for me not ...
- 2d black border fix (not so important, but depend by filtering, use extended filtering to remove it)

Any progress ?
Anyone else have similar problems ?

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Re: Fpse for Android Discussion/Feedback

Postby ctiggerrun » Fri Feb 17, 2012 1:00 pm

just updated to FPse 0.11.14:
- Fixed crash when loading old OpenGL plugin.
- Added another Video option 'Texture frame' necessary for MGS and Codec drawing.


I updated to the latest, turned on Texture Frame option and started a new game with MGS, still not getting the codec numbers lighting up or the elevator buttons highlighting.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Feb 17, 2012 3:16 pm

in fact MGS need this Frame Texture + Offscreen Drawing.

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Re: Fpse for Android Discussion/Feedback

Postby molitar » Fri Feb 17, 2012 3:37 pm

gregory85 wrote:So I see that lot of people have problem with framelimiter (game without framelimiter works around 100 fps and when you activate limiter fps drops to choppy 40 fps but should be smooth 50-60) that problem causes vagrant story, chrono cross and other games unplayable for me. I also noticed that when I'm playing some games with opengl and I load bios (cause i want to save) then games closes fpse randomly, sometimes after 30 sec, sometimes after 20 min.

Things to do:

- mali400 fix
- framelimiter fix
- dual core works ? cooltool shows only 1 core usage during gameplay.
- boost mode works ? for me not ...
- 2d black border fix (not so important, but depend by filtering, use extended filtering to remove it)

Any progress ?
Anyone else have similar problems ?


No need to load bios.. Save States work with the new version in OpenGL.

schtruck, I have serious gaming issues now with this new version. It keeps crashing after battles and I fought one of the hardest battles a couple times now and it's crashed both times on me at the end of the battle.. the battle is now getting tedious and almost afraid to even try again.


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