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 N64oid News 
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Junior Member

Joined: Sat Feb 19, 2011 4:24 am
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Primary Device: Samsung Captivate
Operating System: Gingerbread 2.3.5
ROM: CM7.1 RC1 keeping up with nightlies
Post Re: N64oid News
This app has been abandoned ... again


Thu Feb 16, 2012 6:57 pm
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Joined: Sat Feb 21, 2009 10:47 am
Posts: 2114
Location: France
Primary Device: Galaxy Note 2/ HTCs
Post Re: N64oid News
EliteNemesis14 wrote:
This app has been abandoned ... again


Nooo, please!!!!! :cry:

Foxhound, please beg the dev for me to have a look at Star wars Rogue Squadron, for me, it's the last GREAT game from my childhood I miss on N64oid :cry:

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Thu Feb 16, 2012 10:01 pm
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Joined: Sat Sep 17, 2011 11:00 pm
Posts: 13
Primary Device: Droid X
Post Re: N64oid News
i900frenchaddict wrote:
EliteNemesis14 wrote:
This app has been abandoned ... again


Nooo, please!!!!! :cry:

Foxhound, please beg the dev for me to have a look at Star wars Rogue Squadron, for me, it's the last GREAT game from my childhood I miss on N64oid :cry:


Lol i'm sorry but this made me laugh a little.
Check out this new n64 emu.
Still in early stages but making improvements fast and the dev is really support friendly.
https://market.android.com/details?id=p ... rch_result
Looks more than promising.


Fri Feb 17, 2012 10:26 pm
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Posts: 2114
Location: France
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Post Re: N64oid News
crwys wrote:
i900frenchaddict wrote:
EliteNemesis14 wrote:
This app has been abandoned ... again


Nooo, please!!!!! :cry:

Foxhound, please beg the dev for me to have a look at Star wars Rogue Squadron, for me, it's the last GREAT game from my childhood I miss on N64oid :cry:


Lol i'm sorry but this made me laugh a little.
Check out this new n64 emu.
Still in early stages but making improvements fast and the dev is really support friendly.
https://market.android.com/details?id=p ... rch_result
Looks more than promising.

Promising, yes, but so far it's less compatible and less efficient than N64oid.... :(

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Sat Feb 18, 2012 9:51 pm
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Primary Device: Samsung Captivate
Operating System: Gingerbread 2.3.5
ROM: CM7.1 RC1 keeping up with nightlies
Post Re: N64oid News
I mentioned mupen64 a few posts back. It will surpass n64oid, mainly cuz the Dev is actually working on it


Sun Feb 19, 2012 12:13 am
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Post Re: N64oid News
so...tell us when it's at least as good and game-compatible as N64oid ;)

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Sun Feb 19, 2012 11:50 am
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Post Re: N64oid News
I wish more developers had interest in emulators, then they could possibly work together.
It is open source.
However I'm sure why N64 is not found interesting by people is because it must be very hard to emulate.
It had many great games though.


Mon Feb 20, 2012 11:25 pm
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Posts: 390
Primary Device: Galaxy note 2- GT N7100
Operating System: unofficial cm 4.4.2
ROM: Galaxy note 2- GT N7100
Post Re: N64oid News
Hi all. Long time no news.

N64oid updated to new 1.99.5 core results are good.
Added a fadeout patch for tablets and phones running tablet mode.
This mean the bottom software buttons ( bottom left ) and notification bar ( bottom right)
Are now faded to a dots
Resulting in better viewing:-)
Also Xperia play pads now working.

Catch ya later

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Sun Apr 08, 2012 3:15 pm
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Joined: Mon Apr 23, 2012 1:18 am
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Primary Device: HTC Evo 3d
Post Re: N64oid News
Hmm seems like chatter has ceased on this site a post caught my eye tho I started using n64oid today and tried running zelda: oot works great except if I try to use a shield (deku) character disapears and less than a second later the game freezes and i get kicked out to ROM select screen... Running 2.6.2 on my HTC EVO 3d also noticed this phone isn't even listed in specific hardware tweak postings...


Mon Apr 23, 2012 1:51 am
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Joined: Sat Feb 26, 2011 12:08 am
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Primary Device: Galaxy S Captivate
Post Re: N64oid News
I'd like to point out that n64oid still doesn't have support for native gamepads that was included in ICS. I would love to get my SIXAXIS analog sticks working with n64oid so that I can finally play Turok 2. What's the status of this?

EDIT: Sorry, I was wrong. Looks like native gamepad IS supported. The problem is that the right analog stick cannot be mapped to anything. Granted, the N64 does not have a right analog stick, but it would still be great if it could be mapped to the C buttons for games that use the C buttons for movement. For now, I'm using a workaround that involves using the left analog inputs on the right stick and using the D-Pad for the C buttons. That doesn't really leave me a D-Pad, but few games use that, anyway.

Also, please fix Donkey Kong 64. Thanks ^_^


Sun May 27, 2012 5:15 am
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