N64oid News

A place for forum members to chat about whatever they please (within reason... Keep it clean guys).
EliteNemesis14
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Re: N64oid News

Postby EliteNemesis14 » Thu Feb 16, 2012 6:57 pm

This app has been abandoned ... again

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i900frenchaddict
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Re: N64oid News

Postby i900frenchaddict » Thu Feb 16, 2012 10:01 pm

EliteNemesis14 wrote:This app has been abandoned ... again


Nooo, please!!!!! :cry:

Foxhound, please beg the dev for me to have a look at Star wars Rogue Squadron, for me, it's the last GREAT game from my childhood I miss on N64oid :cry:

crwys
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Re: N64oid News

Postby crwys » Fri Feb 17, 2012 10:26 pm

i900frenchaddict wrote:
EliteNemesis14 wrote:This app has been abandoned ... again


Nooo, please!!!!! :cry:

Foxhound, please beg the dev for me to have a look at Star wars Rogue Squadron, for me, it's the last GREAT game from my childhood I miss on N64oid :cry:


Lol i'm sorry but this made me laugh a little.
Check out this new n64 emu.
Still in early stages but making improvements fast and the dev is really support friendly.
https://market.android.com/details?id=p ... rch_result
Looks more than promising.

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i900frenchaddict
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Re: N64oid News

Postby i900frenchaddict » Sat Feb 18, 2012 9:51 pm

crwys wrote:
i900frenchaddict wrote:
EliteNemesis14 wrote:This app has been abandoned ... again


Nooo, please!!!!! :cry:

Foxhound, please beg the dev for me to have a look at Star wars Rogue Squadron, for me, it's the last GREAT game from my childhood I miss on N64oid :cry:


Lol i'm sorry but this made me laugh a little.
Check out this new n64 emu.
Still in early stages but making improvements fast and the dev is really support friendly.
https://market.android.com/details?id=p ... rch_result
Looks more than promising.

Promising, yes, but so far it's less compatible and less efficient than N64oid.... :(

EliteNemesis14
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Re: N64oid News

Postby EliteNemesis14 » Sun Feb 19, 2012 12:13 am

I mentioned mupen64 a few posts back. It will surpass n64oid, mainly cuz the Dev is actually working on it

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i900frenchaddict
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Re: N64oid News

Postby i900frenchaddict » Sun Feb 19, 2012 11:50 am

so...tell us when it's at least as good and game-compatible as N64oid ;)

crwys
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Re: N64oid News

Postby crwys » Mon Feb 20, 2012 11:25 pm

I wish more developers had interest in emulators, then they could possibly work together.
It is open source.
However I'm sure why N64 is not found interesting by people is because it must be very hard to emulate.
It had many great games though.

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crualfoxhound
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Re: N64oid News

Postby crualfoxhound » Sun Apr 08, 2012 3:15 pm

Hi all. Long time no news.

N64oid updated to new 1.99.5 core results are good.
Added a fadeout patch for tablets and phones running tablet mode.
This mean the bottom software buttons ( bottom left ) and notification bar ( bottom right)
Are now faded to a dots
Resulting in better viewing:-)
Also Xperia play pads now working.

Catch ya later
Galaxy note 4- SN N910F

corruptuser
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Re: N64oid News

Postby corruptuser » Mon Apr 23, 2012 1:51 am

Hmm seems like chatter has ceased on this site a post caught my eye tho I started using n64oid today and tried running zelda: oot works great except if I try to use a shield (deku) character disapears and less than a second later the game freezes and i get kicked out to ROM select screen... Running 2.6.2 on my HTC EVO 3d also noticed this phone isn't even listed in specific hardware tweak postings...

coisman
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Re: N64oid News

Postby coisman » Sun May 27, 2012 5:15 am

I'd like to point out that n64oid still doesn't have support for native gamepads that was included in ICS. I would love to get my SIXAXIS analog sticks working with n64oid so that I can finally play Turok 2. What's the status of this?

EDIT: Sorry, I was wrong. Looks like native gamepad IS supported. The problem is that the right analog stick cannot be mapped to anything. Granted, the N64 does not have a right analog stick, but it would still be great if it could be mapped to the C buttons for games that use the C buttons for movement. For now, I'm using a workaround that involves using the left analog inputs on the right stick and using the D-Pad for the C buttons. That doesn't really leave me a D-Pad, but few games use that, anyway.

Also, please fix Donkey Kong 64. Thanks ^_^


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