Ima need help wrote:well ive tried everything you said, but still not sure, first time after i cleared cache i got this error saying it was un licensed but it doesnt now, still goes to the PlayStationTM logo and stops, im just going to have to guess it the rom, but i will download a different game and see what happens, btw TY for the help, this has had me stumped for awhile now.. but if it doesnt work with another rom i will post again in about 20mins after its down DL. PS: im pretty sure you/ me cant post sites that are for roms, but if u can message me a good site it would help.
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Enabling 32-bit Rendering in OpenGL mode on my Galaxy S II break the entire application for me. I started the testing by following the Mali-400 instructions since they're relevant to me, anyway, once I enable 32-bit rendering and go back to the game it's fine, but once I quit and load FPse again (to enable it) everytime I try to load an ISO it tries as hard as it can for about 5-10 seconds then it stops and asks me for the ISO again. At this point choosing another ISO does the same thing, pressing back takes me to the standard greetings screen, if I do nothing it prompts me to choose another ISO after around 5-10 seconds, if I open the menu it lets me configure it fine but if I try to quit FPse then it tries to, it starts to close then it pops up asking me to choose an ISO file indefinitely, it never stops, meaning I can't get it to stop the 32-bit rendering mode because I have to kill it from task manager to close it.
One way of making FPse usable again is to switch to software mode then attempt to quit, let it ask me to choose an ISO again and kill it. Once I boot it again it's in software mode and works fine but the OpenGL plugin is permanently broken for me unless I reinstall FPse. Could this be because my Mali-400 doesn't support 32-bit rendering? Or am I missing something vital here? Having to reinstall FPse everytime I break the OpenGL plugin seems a tad annoying as it is very high quality. I was hoping to get a nice speed bonus from the 32-bit rendering but I suppose I may have to live without it.
Note: I can reproduce this on demand.
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