[02/10/2009] Latest news

News of updates to FpseCE will posted here
Rafyvitto
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Re: Lasts News from 2009/10/02

Postby Rafyvitto » Mon Oct 05, 2009 12:28 am

i900frenchaddict wrote:Don't worry, open GL ES won't be for this 0.10 version, as as Rafyvitto maybe a later plugin
;)


This is very sad to hear, without this plugin us msm7201a device owners wont see much of an improvement on the upcoming release, unless nue2chem or someone else(hes going to release the source code for the OC program) discovers a way to OC all of the touch pro's on the market, not that it doesn't overclock all of them, but some like for example the raph110.
My works:
[url="http://forum.xda-developers.com/showthread.php?t=498936"]Windows Mobile 6.5 honeycomb start menu for the latest public build's[/url]
Device:ACER Neotouch S200
ROM:Rafyvitto_Acer_s200_LEO_28009_BlacK_NeO_Edition_BETA_v.0.1
SD CARD: 8gb Micro SD San disk

[COLOR="Black"]My blogspot:[/COLOR][COLOR="Red"][URL="http://www.windowsmobilejunkies.blogspot.com[/URL]/[/COLOR]
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Rafyvitto
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Posts: 45
Joined: Wed Aug 26, 2009 3:04 pm
Primary Device: Acer s200
Operating System: 6.5.3
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Location: Puerto Rico
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Re: Lasts News from 2009/10/02

Postby Rafyvitto » Mon Oct 05, 2009 12:30 am

Rafyvitto wrote:
i900frenchaddict wrote:Don't worry, open GL ES won't be for this 0.10 version, as as Rafyvitto maybe a later plugin
;)


This is very sad to hear, without this plugin us msm7201a device owners wont see much of an improvement on the upcoming release, unless nue2chem or someone else(hes going to release the source code for the OC program) discovers a way to OC all of the touch pro's on the market safely, not that it doesn't overclock all of them, but some like for example the raph110.
My works:
[url="http://forum.xda-developers.com/showthread.php?t=498936"]Windows Mobile 6.5 honeycomb start menu for the latest public build's[/url]
Device:ACER Neotouch S200
ROM:Rafyvitto_Acer_s200_LEO_28009_BlacK_NeO_Edition_BETA_v.0.1
SD CARD: 8gb Micro SD San disk

[COLOR="Black"]My blogspot:[/COLOR][COLOR="Red"][URL="http://www.windowsmobilejunkies.blogspot.com[/URL]/[/COLOR]
http://twitter.com/Rafyvitto
[url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=9876680"][COLOR="Blue"]Donate[/COLOR][/url]

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i900frenchaddict
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Re: Lasts News from 2009/10/02

Postby i900frenchaddict » Mon Oct 05, 2009 5:46 am

Hm?

Oooohhhh yes, you'll see improvements, don't worry about that ;)

Rafyvitto
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Re: Lasts News from 2009/10/02

Postby Rafyvitto » Mon Oct 05, 2009 6:58 pm

i900frenchaddict wrote:Hm?

Oooohhhh yes, you'll see improvements, don't worry about that ;)


By improvements i mean performance ones, not features ones.
My works:
[url="http://forum.xda-developers.com/showthread.php?t=498936"]Windows Mobile 6.5 honeycomb start menu for the latest public build's[/url]
Device:ACER Neotouch S200
ROM:Rafyvitto_Acer_s200_LEO_28009_BlacK_NeO_Edition_BETA_v.0.1
SD CARD: 8gb Micro SD San disk

[COLOR="Black"]My blogspot:[/COLOR][COLOR="Red"][URL="http://www.windowsmobilejunkies.blogspot.com[/URL]/[/COLOR]
http://twitter.com/Rafyvitto
[url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=9876680"][COLOR="Blue"]Donate[/COLOR][/url]

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i900frenchaddict
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Re: Lasts News from 2009/10/02

Postby i900frenchaddict » Mon Oct 05, 2009 7:18 pm

I also mean performances, 0.10 is much faster than 0.9.6, whatever the gfx drivrs you may use; wheter your device supports gapi or directdraw, etc...

BTW, when I see only one game using corectly these open GL ES drivers for HTC (and for every device in fact...) am I right?
So I wonder if they are very hard to develop or if programmers are lazy...
What's your point of view? (I'm not really an HTC specialist, even if I use many HTC applications lool)

Rafyvitto
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Primary Device: Acer s200
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Re: Lasts News from 2009/10/02

Postby Rafyvitto » Mon Oct 05, 2009 8:00 pm

i900frenchaddict wrote:I also mean performances, 0.10 is much faster than 0.9.6, whatever the gfx drivrs you may use; wheter your device supports gapi or directdraw, etc...

BTW, when I see only one game using corectly these open GL ES drivers for HTC (and for every device in fact...) am I right?
So I wonder if they are very hard to develop or if programmers are lazy...
What's your point of view? (I'm not really an HTC specialist, even if I use many HTC applications lool)


Blame qualcomm/htc for that, they sold devices with hardware rendering media/games and UI capability, but dint promote them as such, since they dint even include drivers for the onboard GPU, hence developers don't have proper sdk's to support openGl ES on there projects, and the drivers that neos200 and other's have develop arnt 100% accurate.
My works:
[url="http://forum.xda-developers.com/showthread.php?t=498936"]Windows Mobile 6.5 honeycomb start menu for the latest public build's[/url]
Device:ACER Neotouch S200
ROM:Rafyvitto_Acer_s200_LEO_28009_BlacK_NeO_Edition_BETA_v.0.1
SD CARD: 8gb Micro SD San disk

[COLOR="Black"]My blogspot:[/COLOR][COLOR="Red"][URL="http://www.windowsmobilejunkies.blogspot.com[/URL]/[/COLOR]
http://twitter.com/Rafyvitto
[url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=9876680"][COLOR="Blue"]Donate[/COLOR][/url]

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babijoee
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Re: Lasts News from 2009/10/02

Postby babijoee » Tue Oct 06, 2009 3:10 am

Hi guys, I am apart of the neo development/test group and we have opengles and openvg developers that should be able to create a plugin for fpsece once its released. Making specific calls to the libgles wrapper i dont see there a reason why they cannot make a opengles plugin. However this is only a speculation and i've asked some of the devs and its not on the priority list at the time since the program isnt released. :(
Hopefully schtruck/ldchen would like to work together with neo's dev team to create an opengles plugin when released.

mepistho
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Re: Lasts News from 2009/10/02

Postby mepistho » Tue Oct 06, 2009 12:45 pm

that sounds great. is it possible to reach a higher framerate with the plugin on games like tekken 3 and grand turismo on MSM720x devices or only a more nice graphic??

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mastanobu
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Re: Lasts News from 2009/10/02

Postby mastanobu » Tue Oct 06, 2009 2:31 pm

babijoee wrote:Hi guys, I am apart of the neo development/test group and we have opengles and openvg developers that should be able to create a plugin for fpsece once its released. Making specific calls to the libgles wrapper i dont see there a reason why they cannot make a opengles plugin. However this is only a speculation and i've asked some of the devs and its not on the priority list at the time since the program isnt released. :(
Hopefully schtruck/ldchen would like to work together with neo's dev team to create an opengles plugin when released.


That would be awesome. I really hope you guys can work together to make this emulator even better.

mepistho - It would increase the framerate since it would be using hardware acceleration versus software.
Find me at http://www.totalgamerz.com - Ryo
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fishwiz
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Re: Lasts News from 2009/10/02

Postby fishwiz » Tue Oct 06, 2009 4:38 pm

can this plugin be implemented on the 9.6 version? maybe we can have a head start while waiting for v10.... it could still be many months till we see it. not a complaint. just being realistic:)


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