Fpse for Android News

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gatwon
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Re: Fpse for Android Discussion/Feedback

Postby gatwon » Fri Apr 08, 2011 3:46 pm

hola schtruck, I have tested the version 0.10.36 and when the game Crash Team Racing still has slown dow in speed, between 40 and 46 fps when you can verify it had been very grateful, know you have worked on this project and thank you very much, I tested the new version of the competitor, but nowhere near the FPSE, FPSE is undoubtedly the best!

Googashlak
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Re: Fpse for Android Discussion/Feedback

Postby Googashlak » Fri Apr 08, 2011 4:04 pm

The fast overlay option doesn't want to save. Also when trying to use another skin pad it doesn't show while playing games.

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gatwon
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Re: Fpse for Android Discussion/Feedback

Postby gatwon » Fri Apr 08, 2011 4:48 pm

i use fast overlay drawing option in video menu and i save and load states the game normally, has worked with me! my device is Motorola Milestone 2, android 2.2, 1ghz cpu and 512 de ram!
Last edited by gatwon on Fri Apr 08, 2011 6:28 pm, edited 1 time in total.

kuronosan
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Re: Fpse for Android Discussion/Feedback

Postby kuronosan » Fri Apr 08, 2011 4:52 pm

Well, my first impressions of this build are great. I'm really happy about the landscape lock but it seems like the sound lag when menus in FF games are open is back again.

Rotkaeqpchen
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Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Fri Apr 08, 2011 5:36 pm

The new version doesnt save frameskip options and frameskip is absolutely choppy.

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gatwon
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Re: Fpse for Android Discussion/Feedback

Postby gatwon » Fri Apr 08, 2011 6:30 pm

i tested now frameskip option and save in my device, save ok with frameskip!

dannejanne
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Re: Fpse for Android Discussion/Feedback

Postby dannejanne » Fri Apr 08, 2011 7:51 pm

gatwon wrote:i tested now frameskip option and save in my device, save ok with frameskip!


He meant that whatever value you set the frameskip option to in a game doesn't get saved till the next time you open up the game like it has done before. I have the same issue now which is rather annoying. There always seem to be something iffy related to frameskiping for some reason. I hope it's not a intentional "fix" so that frameskiping may not cause crashes on some devices. Well, until you put it on that is!

dannejanne
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Re: Fpse for Android Discussion/Feedback

Postby dannejanne » Fri Apr 08, 2011 7:53 pm

kuronosan wrote:Well, my first impressions of this build are great. I'm really happy about the landscape lock but it seems like the sound lag when menus in FF games are open is back again.


Wait... you mean that the sound lag was gone in some version in FF games after a battle?

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gatwon
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Re: Fpse for Android Discussion/Feedback

Postby gatwon » Fri Apr 08, 2011 8:08 pm

in the version 0.10.36 tomb raider 2 don´t play yet and Bloody Roar 2 great slowdowns and lags! thanks I hope I can help

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 09, 2011 11:43 am

Tombraider 2 is fixed for next version, about Bloody Roard 2 slowdown, in fact it's related to Frameskip, because if you play without frameskip it will never slowdown, i'll make somes research.

Finally i will add support for Xperia Play. Joypad will be natively recognized and configured, and Analog will be supported.
Sony made a very good machine, very good quality, the sound is impressive! The screen is beautifull. and Autonomy is big for such device. If you hesitate to buy it, don't! go and buy it, it's marvelous you won't regret.


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