Fpse for Android News

max3000
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Re: Fpse for Android Discussion/Feedback

Postby max3000 » Tue Mar 08, 2011 6:23 pm

crualfoxhound wrote:No

Hi mean ARMV6

Schtruck been hard at work the last 2 days
Adding people requests.

Schtruck tested mgs, resident evils,ff7.
All sorted at the proper colour configurations.

Eg ff7.
The start of the game the writing was yellow now that back to blue.

Mgs
Solid snake and other people are back to normal skins colouring.

What chipsets use ARMV6? I think it's TI OMAP devices right? (Droid 1, 2, X, Mlestone etc)

Also what about Open GL ES?

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90180360
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Re: Fpse for Android Discussion/Feedback

Postby 90180360 » Tue Mar 08, 2011 6:29 pm

max3000 wrote:What chipsets use ARMV6?

http://en.wikipedia.org/wiki/ARM11#ARM11-based_devices

Also, processors that support Armv7 instructions are backward compatible with Armv6 instructions.
http://en.wikipedia.org/wiki/ARM_Cortex-A8
http://en.wikipedia.org/wiki/ARM_Cortex-A9_MPCore

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Tue Mar 08, 2011 6:52 pm

Like I already said on a earlier post.

We expect something with open gl es in about a week time.
Don't know what it be like.

But i thing it would result in a speed boost and
Graphic increase.

Iv seen a beta of psx4droid 1.1.3 running open gl es.
Results was full speed on games with crystal clear graphics
But shadows was missing on Tekken 3.
It was a lot of graphic bugs
On other games aswell.

I would be patient.
It properly take a long time to get all the graphic layering applied.
Galaxy note 9 exynos

Vanlen
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Re: Fpse for Android Discussion/Feedback

Postby Vanlen » Tue Mar 08, 2011 6:58 pm

Hello everybody :)

I have a problem with ff8. When I choose the game all the key are in the top left of my screen! Impossible to do something. How can I fix this problem?

And for those can play good with the game, can you tell me what are you choosing for the preference? What option do you have to play?

Thanks :)

max3000
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Re: Fpse for Android Discussion/Feedback

Postby max3000 » Tue Mar 08, 2011 7:05 pm

crualfoxhound wrote:Like I already said on a earlier post.

We expect something with open gl es in about a week time.
Don't know what it be like.

But i thing it would result in a speed boost and
Graphic increase.

Iv seen a beta of psx4droid 1.1.3 running open gl es.
Results was full speed on games with crystal clear graphics
But shadows was missing on Tekken 3.
It was a lot of graphic bugs
On other games aswell.

I would be patient.
It properly take a long time to get all the graphic layering applied.

Wait wait.. REALLY? psx4all? I guess that purchase wasn't in vain haha.
If zodd actually releases 1.1.3 and it runs better than FPSe then schtruck will need to step his game up because psx4all has a better GUI and it's less crashy.

So the TI OMAP runs a Cortex A8 which I guess is a ARMv7 device. So if it's backwards compatible, would it mean better performance on, say, the Milestone?

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Tue Mar 08, 2011 7:31 pm

Max3000

Psx4droid with open gl wasn't all that.

The release version of fpse.
Blown psx4droid 1.1.3 out of the water.

So its no comparisons.

Fpse is build on a better core.
Galaxy note 9 exynos

Rotkaeqpchen
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Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Tue Mar 08, 2011 8:17 pm

Man I thought I wouldnt need opengl support, but when I saw this: http://www.youtube.com/watch?v=qPiuN7nkbxI

Look at the Needforspeed IV comparison!

WOW!

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LouCipher
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Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Tue Mar 08, 2011 8:27 pm

crualfoxhound wrote:Thewolf16

Like I said a while back on androidemus forum.
When I was going by my real name Justin.
I started the thread fpsece on Android.

That I get my information straight from schtruck himself
We on great speak terms.

On the other forum I was giving android users.
Information about 2 weeks in advance.till the final release date.


Nice! Did not realize you were Justin! Been getting my fpse info from you for quite some time, apparently. Keep up the good work man!

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Tue Mar 08, 2011 8:28 pm

I'm running fpse on a HTC desire HD on stock froyo 2.2.1

Results are amazing.
Plus only had 2 earlier versions of fpse that I had sticky pad problems.

The last lot of builds worked flawlessly.
On to open gl again

Schtruck allready got it rendered
But needs optimizing to display.

Schtruck also mentioned on a earlier post.
When he tested the desire HD
That it ran better than on his HD2
He was very impressed with the adreno 205 gpu.
Galaxy note 9 exynos

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Mar 08, 2011 10:19 pm

FPse 0.10.14 available to the market:

Here are changes:
- Inverted Colors Fixed (Emu is faster)
- Automatic ARMV6 detection with specific Recompiler optimizations. (Emu is faster)
- Added new options to Fix the Autoalignement Problem which make gameplay harder on somes devices with touch screen ClearPad2000. (Automatic onscreen Pads replacement)
- Fixed "Disable onscreen Pads" config save.
- Added somes Security check to help starting FPse (people were loading Bios instead ISO or ISO instead bios because same file extension .bin)


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