Fpse for Android News

v--t
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Re: Fpse for Android Discussion/Feedback

Postby v--t » Wed Mar 02, 2011 3:29 am

Yes tell you to the author that over a sound worked. What it colors improves??? нафиг this metal gir is necessary, you сначало a sound make normal, and make productivity better that and without fs completely all worked.

bluencool
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Re: Fpse for Android Discussion/Feedback

Postby bluencool » Wed Mar 02, 2011 5:36 am

Some feedback regarding update 0.10.11.

FF8 generally had the red/blue colour problem when the game fades in/out of the battle scenes, during which the characters and stuff turn blue for a couple of seconds. I understand 0.10.11 was supposed to solve this colour issue, but it is still happening in FF8.

Kierek
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Operating System: Android 4.0.4
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Re: Fpse for Android Discussion/Feedback

Postby Kierek » Wed Mar 02, 2011 5:48 am

vnes1984 wrote:Thanks for the updates.

Schtruck- Any update on the sticky key issue? I know you mentioned you thought it might be a long press issue. I'm unable to play any games with this amazing emulator because of the controls.


Try disabling slide mode. It worked for me.

Googashlak
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Re: Fpse for Android Discussion/Feedback

Postby Googashlak » Wed Mar 02, 2011 6:33 am

Games still lag in landscape mode on all screen settings except small. Portrait mode works perfectly regardless of screen setting.

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Wed Mar 02, 2011 8:54 am

Hi

I just updated fpse.
But it the same build 0.10.12

I thought it was a update for the colour fix but it wasn't
I checked with metal gear solid.

Bye..
Galaxy note 9 exynos

DysDave
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Re: Fpse for Android Discussion/Feedback

Postby DysDave » Wed Mar 02, 2011 1:20 pm

I have a few problems with force closes? Trying to play Azure Dreams and FFT, AD I can play fine, but when I try and load a savestate it crashes, any ideas? FFT I don't even get past the title screen before it crashes. Loaded scph1001.bin for the bios, mdec/gte acceleration and fast booting is on, HLE and boost are both off. Running a HTC Desire HD.

Would love some help here, the emulator seems to work great and playing PS1 games on my phone is just unreal, can't wait to go through all my old games from however long ago :D

mirek190
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Re: Fpse for Android Discussion/Feedback

Postby mirek190 » Wed Mar 02, 2011 1:51 pm

At last I bought FPse on my SGS with 2.2.1. Before I couldn't because was blocked for my SGS in market.

Thanks a lot.

vnes1984
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Re: Fpse for Android Discussion/Feedback

Postby vnes1984 » Wed Mar 02, 2011 3:54 pm

Kierek wrote:
vnes1984 wrote:Thanks for the updates.

Schtruck- Any update on the sticky key issue? I know you mentioned you thought it might be a long press issue. I'm unable to play any games with this amazing emulator because of the controls.


Try disabling slide mode. It worked for me.



I've tried disabling slide mode and every other setting combination and still have the issue. Maybe I'm the only one :)

Kierek
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Primary Device: HTC Sensation @1566 MHz
Operating System: Android 4.0.4
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Re: Fpse for Android Discussion/Feedback

Postby Kierek » Wed Mar 02, 2011 4:18 pm

I've found another problem. While holding Camera or Call button(both assigned to ps keys) they start Camera or Android Call Function. When I just tap these keys, they work as they have to.

When we can expect OpenGL plugin? :D (or Harry Potter fix? ;))

mirnuj_atom
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Re: Fpse for Android Discussion/Feedback

Postby mirnuj_atom » Wed Mar 02, 2011 5:00 pm

Hi schtruck.

Great work!

However there is one important problem. Unfortunately we cannot use any hardware button on device, ie, you can't assign call or break buttons. Is it possible to make all the buttons avaliable on device assignable? We actually need one button to call menu, all others can be used in game, that would be fantastic, especially for those who don't have multitouch.

Thank you.


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