Fpse for Android News

tetsuokenpachi
Junior Member
Posts: 22
Joined: Tue Feb 15, 2011 8:05 am
Primary Device: Samsung Galaxy S II GT I9100
Operating System: Android 2.3.3

Re: Fpse for Android Discussion/Feedback

Postby tetsuokenpachi » Fri Feb 25, 2011 10:00 pm

Schtruk, my homie,

The sticky keys problem's related to the frame skipping. :)

Now, if people want to use the screen filter, they have to switch off the frame limiter and find the appropriate frame skip until the sound gets smooth. Works perfectly snooth now thanks to your efforts.
The only issue is the cgi sequences. They'll be fast forwarded. If you could find a way to keep then synchronised, then it would be perfect. You really are that close to perfection.
Thanks to you, I'm now playing parasite eve 1 & 2 full speed, very minor sound glitches I believe to be related to the frame limiter being off.
T'es le meilleur!!!!

User avatar
crualfoxhound
Addict
Posts: 264
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy note 9 exynos
Operating System: Android 9
ROM: Galaxy note 9 exynos

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Fri Feb 25, 2011 11:01 pm

Can anyone help me.

Back in the day when i had a playstation one.
i bought a action reply cheat adaptor.

so im wondering if there is anything like that i can use on fpse.

if so can you explain how to use it and where to get it from
i wanna go all maxed out on ff7 with 9999hp and 999mp and all materia
chears bye.
Galaxy note 9 exynos

rumsey
Junior Member
Posts: 17
Joined: Fri Feb 25, 2011 6:54 pm
Primary Device: HD2
Operating System: Android 2.3.2 (GB)
ROM: Hyperdroid GBX 6.0

Re: Fpse for Android Discussion/Feedback

Postby rumsey » Sat Feb 26, 2011 12:04 am

crualfoxhound wrote:Can anyone help me.

Back in the day when i had a playstation one.
i bought a action reply cheat adaptor.

so im wondering if there is anything like that i can use on fpse.

if so can you explain how to use it and where to get it from
i wanna go all maxed out on ff7 with 9999hp and 999mp and all materia
chears bye.


I just left complete instructions for this 2 posts before you. This makes me so sad for people.

User avatar
schtruck
Site Admin
Posts: 2316
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Feb 26, 2011 12:21 am

FPse 0.10.10 available to the market:

- Fixed another time sticky buttons (feedback are welcome to forum)
- Changed Small size Landscape with PADs not drawed in transparency, much faster!
- Added FPS counter

xaviorffviii
Junior Member
Posts: 13
Joined: Sun Feb 13, 2011 7:44 pm
Primary Device: Droid X, Sony Tablet S
Operating System: Android 2.2.1
ROM: Liberty 1.5 Rooted 1.3 Ghz

Re: Fpse for Android Discussion/Feedback

Postby xaviorffviii » Sat Feb 26, 2011 12:22 am

max3000 wrote:schtruck, are you going to address the FFIX menu slowness issue?


I'd like to know if it will be addressed in the future as well.

User avatar
schtruck
Site Admin
Posts: 2316
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Feb 26, 2011 12:26 am

Big slowdown can be caused by a problem in GPU plugin, i have to debug it to understand. you say it's in FF9? but when does it occur really? Btw now you have FPS counter it will help us to know if it's timers related or GPU related.

rumsey
Junior Member
Posts: 17
Joined: Fri Feb 25, 2011 6:54 pm
Primary Device: HD2
Operating System: Android 2.3.2 (GB)
ROM: Hyperdroid GBX 6.0

Re: Fpse for Android Discussion/Feedback

Postby rumsey » Sat Feb 26, 2011 12:33 am

schtruck wrote:Big slowdown can be caused by a problem in GPU plugin, i have to debug it to understand. you say it's in FF9? but when does it occur really? Btw now you have FPS counter it will help us to know if it's timers related or GPU related.


It occurs in any menu or battle (where menus are used). You can get in to a menu by pressing triangle or getting in to any fight. I think its related to 3d something because if you enable any level of framskip at all the fight menus will disappear completely. I can upload a save where you can easily get in to fights without going through the 30 minute intro sequence if that helps.

OmgN00B
Junior Member
Posts: 10
Joined: Sat Feb 19, 2011 5:00 am
Primary Device: Samsung Vibrant Galaxy S
ROM: 2.2 (Froyo)

Re: Fpse for Android Discussion/Feedback

Postby OmgN00B » Sat Feb 26, 2011 12:37 am

Yes, now this is what we have been wanting (or atleast me). Rotated phone with the same speed as portrait orientation. No more wierd way to hold my phone now. And thanks to this, I will be working on a "special" pad. I just hope this pad works. And the FPS counter is great. I am running Bloody Roar 2 with a smooth 56fps.

Serph
Junior Member
Posts: 6
Joined: Mon Feb 14, 2011 10:57 am
Primary Device: Orange Boston
ROM: Firetrap JellyBean 2.2.1

Re: Fpse for Android Discussion/Feedback

Postby Serph » Sat Feb 26, 2011 12:39 am

Same thing happens in FF8, big slowdown when menus are shown, and they dissapear completely when you enable frameskip. I hope we could find the answer soon! :D

P.S: Let's try the update. You're the best, Schtruck!

chmpgne
Fresh Fish
Posts: 2
Joined: Tue Feb 22, 2011 1:03 am
Primary Device: HTC Desire
Operating System: Android 2.2
ROM: InsertCoin DHD Port

Re: Fpse for Android Discussion/Feedback

Postby chmpgne » Sat Feb 26, 2011 12:46 am

Still having multitouch issues, :S


Return to “News”

Who is online

Users browsing this forum: No registered users and 69 guests

cron