Phaedrus Nine wrote:p.s.
nice to see you back D69K, been a while.
schtruck wrote:About the multitouch problem it seems it's related to Samsung devices only.
there is something to understand, i'm working with azerty16 to fix that shortly. in fact in multi touch there is a big delay after releasing one button, when two where pressed previously...if you find somes informations somewhere you're welcome.
Now with last update i have broken the Transparency level, i'll fix it immediatly.
About vibration keys i'll add that in a next update too.
dgg04 wrote:Hey,
I'm using a rooted droid and I just purchased Fpse.
So far it is working well with MGS, I turned on SPUsync and I was able to start a new game. I also turned off the overlay controls and am just using hardware controls to play in landscape mode. This greatly improved the performance.
However, I'm running into a problem when I try to use the save feature built into Fpse.
It saves okay and I can load back to the spot where I saved but I lose all sound.
Any help would be appreciated or is this a known issue?
Thanks
artlan wrote:While making my own pad skin (with a veritable SLEW of config options... all 16 used) I noticed something and I'm not sure if it's a bug or if it's "by design" thing - haven't really dug around admittedly. But in Portrait mode, regardless of what options are set in the Touchscreen section, every available button is displayed, but it works just peachy when rotated to landscape.
Doesn't really bug me too much since I only play IN landscape, but seeing the lower half of the screen flooded in buttons had me worried for a bit there!
Oh, also, when picking a external pad, you have to back out of the config screen and go back into it before you can see the notes on the buttons
Btw - if anyone wants me to post the pad I can
schtruck wrote:About the multitouch problem it seems it's related to Samsung devices only.
there is something to understand, i'm working with azerty16 to fix that shortly. in fact in multi touch there is a big delay after releasing one button, when two where pressed previously...if you find somes informations somewhere you're welcome.
Now with last update i have broken the Transparency level, i'll fix it immediatly.
About vibration keys i'll add that in a next update too.
D69K wrote:artlan wrote:While making my own pad skin (with a veritable SLEW of config options... all 16 used) I noticed something and I'm not sure if it's a bug or if it's "by design" thing - haven't really dug around admittedly. But in Portrait mode, regardless of what options are set in the Touchscreen section, every available button is displayed, but it works just peachy when rotated to landscape.
Doesn't really bug me too much since I only play IN landscape, but seeing the lower half of the screen flooded in buttons had me worried for a bit there!
Oh, also, when picking a external pad, you have to back out of the config screen and go back into it before you can see the notes on the buttons
Btw - if anyone wants me to post the pad I can
yes totally the same problem happened to me
i made my own pads and modified the given ini file
it works Perfectly in landscape but in portrait it so missed up !!
they drew on top of each other !!
it would be nice in the future to have a new menu to assign onscreen buttons (and their places) like FpseCE ..
btw happy to see your creation
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