pteek wrote:aaaaa.I was thinking that can we have wi-fi multiplayer.......
just an idea..
doubleJ wrote:pteek wrote:aaaaa.I was thinking that can we have wi-fi multiplayer.......
just an idea..
Given that the psx is multiplayer on the same screen (no networking support), how would you do it?
Q-Ball wrote:OK, I have one idea...
We already have possibility to play games with two gamepads.
But, imagine for a second:
Player A press X button on his PocketPC 1.
After that FpseCE send this data to another PocketPC 2, so both Pocket PC's "think" that Player A press button.
Same thing for Player B.
Now you can see that it's a simple kind of a multiplayer. It's very buggy and depend from users' FPS but I just wanted to share this idea with you
- Added support for a second controller, for example you can play with a BGP100 using internal driver for PAD1 and
a Wiimote or a Sixasis pad using Colbalt Driver 0.3 for PAD2.
To use this new feature you have to wait an update of the SKINS to get a button to switch from pad 1 to 2 into Pad Configuration Screen, normaly Simon Mallion 1.08. ( Look in my last post in this thread to make it your own button until Skins are updated)
- Added new Handling Code, that make new Bluetooth Keyboard working.. into fpse.ini JOY0PAD section add capture_mode=1 to make working the new BT keyboard.
- Possibility to unset Bilinear Filtering by adding Bilinear=0 into POCKETPC section of fpse.i
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