Feature Requests!

pteek
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Re: Feature Requests!

Postby pteek » Tue Jul 27, 2010 11:32 am

aaaaa.I was thinking that can we have wi-fi multiplayer.......
just an idea..;-)

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Re: Feature Requests!

Postby doubleJ » Wed Jul 28, 2010 12:16 am

pteek wrote:aaaaa.I was thinking that can we have wi-fi multiplayer.......
just an idea..;-)

Given that the psx is multiplayer on the same screen (no networking support), how would you do it?
JJ

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Q-Ball
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Re: Feature Requests!

Postby Q-Ball » Wed Jul 28, 2010 6:25 am

doubleJ wrote:
pteek wrote:aaaaa.I was thinking that can we have wi-fi multiplayer.......
just an idea..;-)

Given that the psx is multiplayer on the same screen (no networking support), how would you do it?
JJ


Q-Ball wrote:OK, I have one idea...
We already have possibility to play games with two gamepads.

But, imagine for a second:

Player A press X button on his PocketPC 1.
After that FpseCE send this data to another PocketPC 2, so both Pocket PC's "think" that Player A press button.
Same thing for Player B.

Now you can see that it's a simple kind of a multiplayer. It's very buggy and depend from users' FPS but I just wanted to share this idea with you :P
Image

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Re: Feature Requests!

Postby veldmuus » Tue Aug 10, 2010 7:27 am

I would like to see support for this cheap new keyboard. because i think manny people will get it.

http://forum.xda-developers.com/showthread.php?t=684185

prefer also for 2 player support with the cobalt controlller v.6


Veldmuus

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i900frenchaddict
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Re: Feature Requests!

Postby i900frenchaddict » Tue Aug 10, 2010 4:53 pm

so far, bluetooth keyboard are often a source of trouble:

When you press a key on a keyboard, let's say "a", and you keep pressed, it gives: "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"

So in fpsece, it won't keep a button pressed, but press/release/press/release, etc

Schtruck had been investigating, on a French forum, about this problem (someone with a bluetooth keyboard and an HD2), I don't remember if he really found a solution to have the keyboard working correctly

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Re: Feature Requests!

Postby veldmuus » Wed Aug 11, 2010 9:08 am

with the last update he added support for 1 bleutooth keyboard, but there is no name of the keyboard that is compatible.

so i think he fixed

Update 06/19/2010!
- Added support for a second controller, for example you can play with a BGP100 using internal driver for PAD1 and
a Wiimote or a Sixasis pad using Colbalt Driver 0.3 for PAD2.
To use this new feature you have to wait an update of the SKINS to get a button to switch from pad 1 to 2 into Pad Configuration Screen, normaly Simon Mallion 1.08. ( Look in my last post in this thread to make it your own button until Skins are updated)
- Added new Handling Code, that make new Bluetooth Keyboard working.. into fpse.ini JOY0PAD section add capture_mode=1 to make working the new BT keyboard.
- Possibility to unset Bilinear Filtering by adding Bilinear=0 into POCKETPC section of fpse.i

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i900frenchaddict
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Re: Feature Requests!

Postby i900frenchaddict » Wed Aug 11, 2010 10:16 am

I did not remember he had included it.
So I guess this mas meant for every kind of bluetooth gamemad, because this new Handling Code was meant to avoid the key repetition

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Re: Feature Requests!

Postby veldmuus » Wed Aug 11, 2010 12:54 pm

after several hours :P i got it working ( reinstalles etc), now find out how that 2 player work so i can use wii and the keyboard on it

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Re: Feature Requests!

Postby azzajess » Sun Aug 22, 2010 1:17 am

It would be nice to have a battery indicator. I was playing gta2 and could not find a saving spot (i have no idea where it is) and i was worried that the battery might run out becuase for some reason the low battery sound will not speak (not a good choice of word). Although i have only been down to 20% (one bar) i really dont know.

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Re: Feature Requests!

Postby makes87 » Thu Aug 26, 2010 6:49 am

just an idea for landscape... edits to SimonMallion's portait pad. the overlay system is so frustrating to skin for multiple resolutions. i would give up on the overlays if it wasnt for the multitouch abilities in landscape.
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