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 Feature Requests! 
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Joined: Tue Jan 13, 2009 5:55 pm
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Primary Device: Sony Ericsson Xperia Mini pro
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Post Re: Feature Requests!
Cim wrote:
It is simply because of more pixels the CPU is dealing with.

Exactly.

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Tue Mar 16, 2010 4:03 pm
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Location: Athens, Greece
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Post Re: Feature Requests!
Q-Ball wrote:
It is simply because of more pixels the CPU is dealing with.


Yes i agree ;) But sound has its role too. I agree that CPU is ''pushed'' to give fps playing video and audio silmoutaneously..


Tue Mar 16, 2010 6:52 pm
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Joined: Tue Dec 29, 2009 2:13 pm
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Post Re: Suggestion for next releases
tgwaste wrote:
the ability to map keys for quick load and quick save (slot 0).


I'd really like to have this feature. It would save a lot of time switching from landscape to portrait to save and load in some tough games.

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Sat Mar 20, 2010 1:28 am
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Post Re: Feature Requests!
Cim wrote:
tgwaste wrote:
the ability to map keys for quick load and quick save (slot 0).


I'd really like to have this feature. It would save a lot of time switching from landscape to portrait to save and load in some tough games.

That, and also the ability to map frameskip to hardware keys. It would be handy having frameskip on the volume buttons.

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Mon Mar 22, 2010 2:25 pm
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Primary Device: HTC Incredible / Omnia I910
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Post Re: Feature Requests!
To be able to set a button to turbo.
There are some mini games in rpg's i'm playing which i can't get passed because the on screen buttons won't press and release fast enough.

Plus, I don't know about anyone else but i broke a few controllers in my day by with those repetitive button mashing games and don't want to risk my phone :)


Wed Mar 31, 2010 12:37 pm
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Post Re: Feature Requests!
Not sure if it's been requested or not, but I would love to see OpenGL support. 8-)

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Wed Apr 07, 2010 1:18 am
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Post Re: Feature Requests!
FpseCE Light
As soon as FpseCE become more functional it takes up more space. And of course new features slows down speed of emulation.
So my idea, is to make FpseCE absolutely free of new features. Only important ones: save state (only for supporters of course ;) ), onscreen buttons etc.
I dont need G-sensor, multitouch, landscape and portrait pads... Yeah its convenient to use it all but do we really need it on slow devices? My suggestion - to make FASTEST version of FpseCE.
Sure its stupid idea without any development...but I want to share it with you :P

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Last edited by Q-Ball on Thu Apr 15, 2010 5:43 am, edited 1 time in total.

changed the title loooooool



Mon Apr 12, 2010 7:27 am
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Joined: Fri Apr 09, 2010 8:23 am
Posts: 19
Primary Device: Omnia i900
Operating System: 6.5
ROM: Sector 6.5 build 23064 titanium classic
Post Re: Feature Requests!
My request is to have a new version, without bugs.
I've a lot of problems as I already explain in one post before on Omnia i 900 section.

This app is really good, but with those bugs it's kind hard to play sometimes.
Hope a new version will come soon ti ix thoses bugs.

Here is the link where I explain my problems, if you want to share experience with me...

http://www.fpsece.net/forum2/viewtopic.php?f=12&t=675&start=10&sid=14f8a47c7ca5dd58d46d369aa384249e

I thank you all in advance for your advise.


Mon Apr 12, 2010 8:25 am
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Location: Branson, MO
Primary Device: Samsung Omnia i910
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Post Re: Feature Requests!
Auto-save with a choice of interval would be nice. I've been playing Front Mission 3 and it crashes a lot more than I would like. Invariably, I wouldn't have saved the game for like 15-20 minutes.
It would be cool to have one slot for autosave or something (maybe 5 minutes).
JJ

Edit...
Another cool feature would be a Reset button. It's extra time to exit, open, load.
Also, an onscreen button for switching back to portrait would be nice. The corner pixel is very problematic on the omnia.
JJ


Sat Apr 24, 2010 4:55 am
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Joined: Mon May 03, 2010 9:56 am
Posts: 6
Location: Latvia
Primary Device: HP ipaq hw6515d
Operating System: wm2003se
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Post Re: Feature Requests!
Filtered shrinking in gapi mode. I think it's just me and this one will be ignored though. I just love my 240x240 ipaq and don't wish to change it. but without filtered shrinking i can't read any text and there's no 320 in my 240x240 to rotate the screen and make text bigger.

Or maybe rendering at default resolution and then cropping - some scrolling might be easy to implement :?: .


Tue May 04, 2010 9:58 am
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