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 Fpse for Android compatibility list 
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Post Fpse for Android compatibility list
Same as the FpseCE Official Compatibility List in concept, but very slightly different in execution. This will include the game name, framerate, any noticeable audio/video bugs and the device used to test it.
I have a few, and jcsx PMed me a few to start with.

[A]
AJPW King Soul's (NTSC-J) [SLPS-01849] Xperia PLAY
~45 fps. No graphical or audio glitches.

[C]
Castlevania: Symphony of the Night (NTSC-U) [SLUS-00067] Galaxy S II
60 fps. No graphical or audio glitches.

Crash Bandicoot (NTSC-U) [SCUS-94900] Galaxy S II
60 fps. No graphical or audio glitches.

[F]
Fear Effect 2: Retro Helix - Disc 1 (NTSC-U) [SLUS-01266] Galaxy S II
60 fps. No graphical or audio glitches.

Final Fantasy IX - Disc 1 (NTSC-U) [SLUS-01251] Galaxy S II
60 fps. No graphical or audio glitches.

Final Fantasy VII - Disc 1 (PAL-E) [SCES-00867] Galaxy S II
50 fps. No graphical or audio glitches.

[G]
Gran Turismo (PAL-M5) [SCES-00984] Galaxy S II
50 fps with screen filtering. No graphical or audio glitches in-game. Intro video and screen after language selection do not fit on screen correctly.

[I]
International Superstar Soccer (PAL-E) [SLES-02550] Xperia PLAY
Black screen no sound. Game does not work.

ISS Pro Evolution 2 (PAL-E) [SLES-03321] Xperia PLAY
50 fps. Menu is messed up. In game is fine. Emulator Shuts down at half time.

[L]
Legacy of Kain: Soul Reaver (NTSC-U) [SLUS-00708] Galaxy S II
60 fps. No graphical or audio glitches.

[M]
Metal Gear Solid - Disc 1 (PAL-E) [SLES-01370] Galaxy S II
50 fps. No graphical or audio glitches.

[P]
Policenauts - Disc 1 (NTSC-J) [SLPS-00215] Galaxy S II
60 fps. No graphical glitches. English subtitles overlay correctly. Audio occasionally stutters or loops if playing for a sustained period or when loading state during an FMV.

Pro Evolution Soccer 2 (PAL) [SLES-03946] Xperia PLAY
50 fps. Menus/in game is fine. Emulator shuts down when the ball goes out of play after the 30 minute mark in the first half.

[R]
Resident Evil 2 - Claire Disc (PAL-E) [SLES-10972] Galaxy S II
50 fps with screen filtering. No audio glitches in-game. Occasionally displays colourful artefacts in place of wall textures after a quick-load. This can be fixed by entering the inventory menu for a second.

Resident Evil 2 - Leon Disc (PAL-E) [SLES-00972] Galaxy S II
50 fps with screen filtering. No audio glitches in-game. Occasionally displays colourful artefacts in place of wall textures after a quick-load. This can be fixed by entering the inventory menu for a second.

[T]
Tekken 3 (PAL-E) [SCES-01237] Galaxy S II
50 fps. No graphical or audio glitches.

Toukon Retsuden 2 (NTSC-J) [SLPS-00637] Xperia PLAY
60 fps. Barely noticeable graphical glitch at each corner of the ring.

Three Lions (PAL-UnK) [SLES-00876] Galaxy S II
50 fps. No graphical or audio glitches.

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Sun Jun 05, 2011 12:31 pm
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Primary Device: Verizon Xperia Play
Operating System: Android
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Post Re: Fpse for Android compatibility list
Hi All...I've been playing Nectaris: Military Madness and it works great on version 0.10.48. Runs at a constant 60fps on the Xperia Play. No graphical glitches whatsoever. Music has a slight intermittent slowdown in some of the cutscenes. This is a sequel to Military Madness on the Turbografx (Nectaris on the PC Engine in Japan).

update: When using fpse's save feature (not the memory card), loading the state will cause the map to be blacked out. It comes back after a fight scene though.


Thu Jun 16, 2011 9:15 pm
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Posts: 39
Primary Device: Xperia Play 4G (on T-Mobile)
Operating System: Android 2.3.3
ROM: Stock
Post Re: Fpse for Android compatibility list
Final Fantasy VII - Disc 1 (NTSC-U) [SCUS-94163] HTC T-Mobile G2
60 fps. No graphical or audio glitches.

Final Fantasy Tactics (NTSC-U) [SCUS-94221] HTC T-Mobile G2
60 fps. No graphical or audio glitches.

Note: I haven't played through the entire game for either, but enough to get past any intro sequences and into actual game play for testing.


Thu Jun 30, 2011 1:49 pm
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Fresh Fish

Joined: Fri Jul 08, 2011 8:16 pm
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Primary Device: galaxy s2
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Post Re: Fpse for Android compatibility list
games that works atleast on samsung galaxy 2

"iam not finish playd like 1-2hour into the game"

works:
x-com ufo defence
medievil
medievil 2
brigandine the legend of forsenda
ergzeiz
final fantasy tactics
hoshigami
diablo "just testet"
discworld 1 "ripper myself
discworld2 "ripped myself
discworld noir "ripped myself
legend of dragoon "ripped myself
ogre battle ep.5
suikoden
suikoden 2
vandal heart
vandal heart 2
breath of fire 3 "only testet 20min"
persona 1 "ripped myself"

Not working
valkyrie profile


Wed Jul 13, 2011 5:00 pm
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Posts: 19
Primary Device: sony ericsson xperia neo
Operating System: android 2.3.3
ROM: stock unrooted
Post Re: Fpse for Android compatibility list
ello

tested n 100% working

NHL Powerplay '98 (E) [SLES-00418]
Mortal Kombat Mythologies - Sub-Zero (E) [SLES-01020]
Final Fantasy Tactics
Warcraft II - The Dark Saga [NTSC-U] [SLUS-00480]
Premier Manager 98 (E) [SLES-00738]
Colin McRae Rally 2.0 (E) [SLES-02605]


Mon Jul 18, 2011 11:00 pm
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Primary Device: Samsung Galaxy S II
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Post Re: Fpse for Android compatibility list
Street Fighter Alpha 3
No graphical or audio glitches.
Final Fantasy VII
No graphical glitches (other than load state). Sound not emulating 100% correctly but still works.


Mon Aug 01, 2011 8:44 pm
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Primary Device: HTC Desire @ 1.152GHz
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Post Re: Fpse for Android compatibility list
I had some time to sit down and try out some games, I've included stock speeds of my HTC Desire and the overclocked frame rates so you can see how well the game frame rate will scale with a higher clock speed. The majority of my games are on their proper discs, I haven't had a chance to make an image out of them yet. I probably should do that soon before I lose them. I'll update my post as I go. Testing was done with a PS3 DualShock3 controller over bluetooth for best results.

I also found that using "#FF8000" for orange was easier to read. ;)

Also want to mention that these disc images are not compressed with PocketISO and consist of either:
.MDF
.IMG/.CCD/.SUB
.BIN/.CUE
.ISO
File formats.

[D]
Dead or Alive (PAL-E) [SCES-01259] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 28 fps in-game. Maximum 35 fps in-game. Frame rate too low to be playable. No background music. Slight graphical glitch in the background of the fighting stages. Minimum 35 fps in-game @ 1.152GHz.

[F]
Final Fantasy VIII (NTSC-U) [SLUS-00892/SLUS-00908/SLUS-00909/SLUS-00910] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 43 fps (during GF move) in-game. Maximum 60 fps in-game. Occasional FMV stutter. Fight transistion effect doesn't render. Minimum 49 fps (during GF move) in-game @ 1.152GHz. Plays/feels very close to a PS1 console.

[G]
G-Darius (NTSC-U) [SLUS-00690] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 33 fps in-game. Maximum 45 fps in-game. Minimum 60 fps in menus. Music VERY broken. Minimum 36 fps in-game @ 1.152GHz. Plays/feels very close to a PS1 console, apart from the broken music.

Gran Turismo 2 - Simulation Disc (NTSC-U) [SCUS-94488] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 44 fps in-game. Maximum 60 fps in-game. Maximum 42 fps in menus. Music occasionally stutters. Minimum 50 fps in-game @ 1.152GHz. Method of testing minimum frame rate was creating a lot of smoke from the tires whilst looking back for maximum stress. Plays/feels very close to a PS1 console.

Grand Theft Auto (NTSC-U) [SLUS-00106] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 57 fps in-game. Maximum 60 fps in-game. No background music. Minimum 60 fps in-game @ 1.152GHz. Plays/feels like a PS1 console, apart from broken music.

[K]
Kula World (PAL-E) [SCES-01000] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 42 fps in-game. Maximum 50 fps in-game. No graphical or audio glitches. Minimum 46 fps in-game @ 1.152GHz. Frame rate test done on the bonus stage where there is more stress. Plays/feels like a PS1 console.

[M]
Metal Gear Solid (NTSC-U) [SLUS-00594/SLUS-00776] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 45 fps in-game. Maximum 60 fps in-game. No graphical or audio glitches. Minimum 52 fps @ 1.152GHz. Plays/feels like a PS1 console.

[N]
Need for Speed 4 - High Stakes (NTSC-U) [SLUS-00826] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 28 fps in-game. Maximum 32 fps in-game. Maximum 48 fps in menus. Frame rate too low to be playable. No graphical glitches, music does stutter however. Minimum 35 fps in-game @ 1.152GHz.

[P]
Point Blank 1 (PAL-E) [SCES-00886] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 49 fps in-game. Maximum 50 fps in-game. Minimum 50 fps in menus. Very slight FMV stutter and some slight graphical glitches on menus. Minimum 50 fps in-game @ 1.152GHz.

[R]
Rapid Racer (PAL-E) [SCES-00394] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 25 fps in-game. Maximum 28 fps in-game. Maximum 50 fps in menus. Frame rate too low to be playable. No graphical glitches. No background music. Minimum 50 fps in-game @ 1.152GHz. Rapid Racer was a strange test, when running at 1GHz, the frame rate was less than 30 and not very playable at all, once overclocked to 1.152GHz, the frame rate was a solid 50 fps and played/felt like a PS1 console.

Ridge Racer (NTSC-U) [SLUS-00540] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 51 fps in-game. Maximum 60 fps in-game. No background music. Minimum 57 fps in-game @ 1.152GHz. Plays/feels like a PS1 console.

Ridge Racer Revolution (NTSC-U) [SLUS-00214] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 43 fps in-game. Maximum 58 fps in-game. Minimum 49 fps in menus. No background music. Minimum 52 fps in-game @ 1.152GHz. Plays/feels like a PS1 console.

Ridge Racer Type 4 (PAL-E) [SCES-01706] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 48 fps in-game. Maximum 50 fps in-game. Minimum 42 fps in menus. Slight music stutter. Plays/feels like a PS1 console. Minimum 50 fps in-game @ 1.152GHz.

Rollcage (PAL-E) [SLES-01660] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 40 fps in-game. Maximum 50 fps in-game. FPse crashes when attempting to read memory card at start screen - not playable at all. Minimum 45 fps in-game @ 1.152GHz. Frame rate measurements taken from intro FMV and menu before reading memory card.

Rollcage Stage 2 (NTSC-U) [SLUS-00867] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 34 fps in-game. Maximum 44 fps in-game. Minimum 60 fps in menus. No background music. Minimum 38 fps in-game @ 1.152GHz. Plays/feels like a PS1 console.

[S]
Strikers 1945 (NTSC-U) [SLUS-01337] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 51 fps in-game. Maximum 60 fps in-game. No graphical or audio glitches. Minimum 55 fps in-game @ 1.152GHz. Plays/feels like a PS1 console, apart from broken music.

[T]
Tony Hawk's Pro Skater 2 (PAL-E) [SLES-02908] HTC Desire @ 1GHz. FPse version: 0.10.54.
Minimum 30 fps in-game. Maximum 45 fps in-game. Maximum 50 fps in menus. No graphical glitches. Music stutters. Minimum 34 fps in-game @ 1.152GHz. Despite the low frame rate and music stutter, it plays/feels like a PS1 console.

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Tue Aug 09, 2011 10:42 pm
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Fresh Fish

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Post Re: Fpse for Android compatibility list
one piece "from the anime yes" working
grandia working
rigde racer working


Wed Aug 10, 2011 6:40 am
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Joined: Sat May 28, 2011 9:17 pm
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Primary Device: Xperia Play
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Post Re: Fpse for Android compatibility list
I havent been on here in awhile, thanks for posting the ones I sent you in a pm. Heres another one.

Toukon Retsuden (NTSC-J) [SLPS-00084] Xperia PLAY
60 fps. Only half of the menu is visable untill select a wrestler screen. Barely noticeable graphical glitch at each corner of the ring. Otherwize, runs smooth.


Sun Aug 28, 2011 9:42 am
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Fresh Fish

Joined: Sat Dec 17, 2011 11:00 am
Posts: 1
Primary Device: Asus Eee Pad Slider
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ROM: Stock
Post Re: Fpse for Android compatibility list
Thought i'd add a couple of games for the people out there.

Space Jam
FPS: 45
Very playable. Sound stutters a bit.

Skull Monkeys
FPS: 45
Runs slightly slower than it should but still very playable.


Sat Dec 17, 2011 11:35 am
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