guizmox wrote:It means (in our case) that CPU is not the only responsible of slow speed. We can probably bet on bus-speed, RAM-speed, Kernel and other things that don't use the maximum power the CPU can deliver.
leadbelly wrote:the QSD8672 snapdragon is a pretty nice chipset for mobile devices.
leadbelly wrote:just to add also. the QSD8672 snapdragon is a pretty nice chipset for mobile devices.
* Dual CPUs, up to 1.5 GHz for faster response and processing
* Low-power 45nm process technology for higher integration and performance
* Higher-resolution WSXGA (1440 x 900) display support
* High-definition (1080p) video recording and playback
* Support for HSPA+ networks - 28 Mbps downloads and 11 Mbps uploads
* Supports CDMA2000 1X, 1xEV-DO Rel 0/A/B networks
* Improved 3D graphics - up to 80M triangles/sec and 500M+ 3D pixels/sec
Nvidia Tegra APX2500 (Zune HD): 40 M triangles/s, 600 M pixels/s
ATI Imageon _ (Qualcomm QSD8672): 80 M triangles/s, >500 M pixels/s
the tegra has a fill rate of 600 million pixels per second to the QSD8672 500 million, but the qualcomm chipset can output double the amount of triangles.
i have found some interesting information.
http://www.brightsideofnews.com/news/20 ... c-wii.aspx
i love the headline of this article. "nVidia Tegra 650 is even more powerful than Snapdragon, Wii"
but then further down the page they say this.
"But even with a fill-rate disadvantage [100 MPixel/s and 350MTexel/s], Snapdragon remains more powerful than a Tegra chip,"
anyway the interesting bit of information is this:
"But, once that nVidia launches its 2nd Gen Tegra parts in 2010, with dual-core CoreTex-A9 processors and GeForce 9-based hardware"
dual core processor with geforce 9 based hardware. now that's more like it.
"but the qualcomm chipset can output double the amount of pixels." that should read triangles not pixels.
Chaosstorm wrote:leadbelly wrote:Funny story .. but the problem is there wont be any dual core snapdragon phones... the phones get the basic snapdragon .. ( yes thats already powerfull ) but the dual core's are ment for netbooks/nettops .. the nettops got way bigger battery's
mrchampipi wrote:Thx god, Shtuck is working for our dignity (takes a looooong time hey), and hopefully the new multytouch HTC will allow me to play wipeout correctly.
mrchampipi wrote:You know guys, I'm still amazed that we can be discussing hardware power when nothing, absolutely nothing new is happening on the software scene for this platform.
Fu**ing hell, I wonder what happened with M$. Close to no game available for macs, yet fu**ing I-Phone has more decent games available than pocket pcs ever had, even though Gates was on this market a good decade before its competitor?
All we have is emulation for our "windows phones" , and even that tends to go veeery old, as no phone as ceven a descent buttons layout to offer good gaming experience. I might as well play my ds...
Thx god, Shtuck is working for our dignity (takes a looooong time hey), and hopefully the new multytouch HTC will allow me to play wipeout correctly.
X1 User wrote:It's not the Snapdragon but check this out http://www.gsmarena.com/arm_announces_the_first_mobile_multicore_processor__cortexa5-news-1200.php.
Do any of you remember the fps increase in PCSX2 when multicores were supported? Perhaps the same could be done for FPSEcemrchampipi wrote:Thx god, Shtuck is working for our dignity (takes a looooong time hey), and hopefully the new multytouch HTC will allow me to play wipeout correctly.
Agreed - I'd take FPSEce over any of the 85,000+ apps for the iPhone.
They have quantity, we have quality
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