Feature Requests!

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Q-Ball
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Re: Feature Requests!

Postby Q-Ball » Tue May 04, 2010 1:00 pm

I want you to check this really interesting information.
Here's a though: two player game by first only implementing it so that the other phone will only act as the pad. So the screen will be drawn only to the other phone.
Lets call the phones X and Y.
X is master; it draws the screen. X starts the session through BT.
Y join BT session.
Now, X will be the gamepad 1 and will be responsible for drawing the content while Y will be able to control his / her character on X's screen.
BT packets could be sent e.g. 30 times a second or 1 / frame (even if its virtual).

If you still don't understand I can sow you analog of this system for PC (It was already implemented in many emulators and work great):
Website:
http://kaillera.com/
Kaillera client SDK v0.9
http://kaillera.com/files/kaillera-0.9-sdk.zip
SDK Development:
http://kaillera.com/forums/viewforum.php?f=6

I'm really want to see this feature someday :P
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xZdenis
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Quick save / Quick load

Postby xZdenis » Fri May 07, 2010 8:14 am

Hi guys, i have an idea for one tiny, but super handy feature for future versions. The quick save and quick load function would be really great, especialy when assigned to hardware button. If you want to save or load, you have to exit fullscreen, click the save button, choose a slot and confirm the overwriting. Some games need to be saved very often and this process is too long and complicated. Saving and loading with only one press of a button would be really nice.
And it would be of course better to have at least two quick save slots, i hate when games have only one slot and i accidentaly quick save right before dying and have to play whole level from the beggining :)

Would it be possible to implement this in future?

frenchaddict: moved to the right post.

RedDevils88
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Re: Feature Requests!

Postby RedDevils88 » Sat May 15, 2010 9:41 am

multiplayer support would be great! hehehe :lol: :lol:

9600xt
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Feature request!!!

Postby 9600xt » Mon May 17, 2010 10:19 am

On XDA forum someone is developing a new SDK that enables multitouch on Resistive screen...
http://forum.xda-developers.com/showthread.php?t=655830

please read it, and if it is possible include it in future release of fpsece ;)

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i900frenchaddict
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Re: Feature Requests!

Postby i900frenchaddict » Mon May 24, 2010 11:41 am

It seems that some GunCon-compatible games require to have both a controller and the GunCon
(example: Resident Evil: survivor=> you can shoot and kill zombies with the GunCon, but you can move, walk, etc only with the pad...)

That seems quite hard to implement this in landscape (did you shoot or press a button????) but maybe not to hard in portrait?

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mastanobu
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Re: Feature Requests!

Postby mastanobu » Fri May 28, 2010 4:07 am

Has anyone requested OpenGL plug-in/support? That would be cool.... 8-)
Find me at http://www.totalgamerz.com - Ryo
XDA - ryotgz

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Q-Ball
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Re: Feature Requests!

Postby Q-Ball » Fri May 28, 2010 6:55 am

mastanobu wrote:Has anyone requested OpenGL plug-in/support? That would be cool.... 8-)

It's already your 5th post about OpenGL mate :D
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lolwurst
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Re: Feature Requests!

Postby lolwurst » Fri May 28, 2010 9:38 pm

a HVGA LandScape support would be nice.

Using GDI for landscape makes the graphic getting really low resolutioned ;(.

Greetz :))

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Re: Feature Requests!

Postby veldmuus » Mon May 31, 2010 5:58 pm

integration of the PS3 controller

with working to gether with the creater of the program at XDA developers

http://forum.xda-developers.com/showthread.php?t=689984

this will be an big solution

Jerry Veldman

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i900frenchaddict
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Re: Feature Requests!

Postby i900frenchaddict » Mon May 31, 2010 8:36 pm

beside integrating PS3 controller (meaning add the L/R buttons and why not, the analogic sticks!), I wonder if it could be possible to send the vibrations messages to the PS3 controller instead of the phone? That's just funny to use this controller and feel the phone vibrating on your knees lool

And I definitly want my mini bluetooth GunCon in a keyring size :lol:


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