.sbi files and multi-disc eboot.pbp files

thewolf16
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.sbi files and multi-disc eboot.pbp files

Postby thewolf16 » Wed Nov 04, 2020 11:43 pm

Hey,

I try to play the german version of Final Fantasy VIII. Since this game has some kind of copy protection, you need the corresponding .sbi file to bypass that protection. This is working great with .bin, .cue and single-disc eboot.pbp files, but it isn't working with multi-disc eboot.pbp's. I tried to add the number of the disc behind each file name (this is the way to make multi-disc eboot.pbp and .sbi files work in Retroarch), but this won't work either. This is how the files are named:

FinalFantasyVIII.pbp
FinalFantasyVIII_1.sbi
FinalFantasyVIII_2.sbi
FinalFantasyVIII_3.sbi
FinalFantasyVIII_4.sbi

Is there any way to make this work?

assemblyx69
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Re: .sbi files and multi-disc eboot.pbp files

Postby assemblyx69 » Thu Nov 05, 2020 1:50 am

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Last edited by assemblyx69 on Mon Jan 18, 2021 3:23 am, edited 1 time in total.

thewolf16
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Re: .sbi files and multi-disc eboot.pbp files

Postby thewolf16 » Thu Nov 05, 2020 7:55 am

Yes, I know that it's not possible to combine bin/cue and sbi files to a pbp file. The way it should work though is, that the emulator should find a sbi file in the folder, checks the file name and matches it to the corresponding pbp file. This is already working with single-disc pbp's and single sbi's, but it seems like there's no way with FPse64 to link multiple sbi's to different discs of a single multi-disc pbp.

In Retroarch this already works by using this syntax

[filename]_[disc_number].sbi instead of [filename].sbi if(PBP_DiscCount > 1)


But it seems this isn't supported right now in FPse64.

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schtruck
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Re: .sbi files and multi-disc eboot.pbp files

Postby schtruck » Sat Nov 07, 2020 2:16 pm

i should name sbi file to the disc license instead of Filename


good idea


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