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Fpse not reading user input. has anyone had this problem? please help

Posted: Fri Oct 30, 2015 3:47 am
by hguach
The issue is with the app not responding to me touching the onscreen gamepad. Updated fpse app & running on galaxy note 5 using 5.1.1 software

While playing Metal Gear Solid, during the Psycho Mantis boss fight, players must switch from controller 1 to controller 2 in order to win. After defeating the boss, the player can return to controller 1 after the cut scene & when the game resumes. The problem is that the app will not respond to my inputs after I switch back to controller port 1, in the settings.

Is anyone running into this issue? I've duplicated the problem more than once & I've never run into trouble with this app. I love this emulator & being able to resume one of my favorite games ever, would be so awesome.

Re: Fpse not reading user input. has anyone had this problem? please help

Posted: Fri Oct 30, 2015 10:10 pm
by schtruck
the best is you save , then switch to pad1 quit and restart then load. does it works?

Re: Fpse not reading user input. has anyone had this problem? please help

Posted: Fri Oct 30, 2015 10:54 pm
by hguach
I'll give it a try now. I have my game saved before this fight. Perhaps I could even save using port 2 & try. Thanks for the idea! I'll let you know if it works out

Re: Fpse not reading user input. has anyone had this problem? please help

Posted: Fri Oct 30, 2015 10:59 pm
by hguach
Just tried it with no luck. The game will not read inputs if I switch to controller 2, even before the fight. The hands only allows me to switch controllers during the boss fight.

Then it won't let me switch back.....

Re: Fpse not reading user input. has anyone had this problem? please help

Posted: Wed Nov 25, 2015 10:59 am
by schtruck
You right. I just tested this . Will fix it for next update.

Re: Fpse not reading user input. has anyone had this problem? please help

Posted: Fri Nov 27, 2015 3:12 am
by hguach
That's great! I'm glad this can be resolved.

Thank you for your help, looking into this issue.