Page 1 of 1

I have few questions about FPSE especially about graphics.

Posted: Fri Apr 18, 2014 4:34 pm
by DragonDragon
1: Can FPSE increase internal resolution ? I dont mean upscaling I mean rendering at higher resolution.
2: What kind of graphics enhancing features it has ? Does it have any options regular Peops OpenGL 1.78 for Windows doesnt have ?
3: Does FPSE support wifi multiplayer ? Or any type of multiplayer ?
3: What kind of graphics enhancing features Soft HD plugin has ? Can it increase internal Resolution ?
4: Does FPSE support any type of Anti-Aliasing , shaders or cpu filters ?
5: Does FPSE support any type of texture filtering ?

Re: I have few questions about FPSE especially about graphic

Posted: Fri Apr 18, 2014 7:38 pm
by schtruck
1: Can FPSE increase internal resolution ? I dont mean upscaling I mean rendering at higher resolution.
FPse has a HD software plugin and OpenGL plugin, both enhance highly GFX

2: What kind of graphics enhancing features it has ? Does it have any options regular Peops OpenGL 1.78 for Windows doesnt have ?
OpenGL plugin is a port of Pete plugin, for the Rest it's done by Myself or FPse team

3: Does FPSE support wifi multiplayer ? Or any type of multiplayer ?
For now Multiplayer mode exist but is a fake mode using Pad receive en Send command, on somes games where scenary is Linear, you can play using two devices over lan

3: What kind of graphics enhancing features Soft HD plugin has ? Can it increase internal Resolution ?
HD soft plugin increase resolution up to 4x. Using shaders FXAA you have very good rendering

4: Does FPSE support any type of Anti-Aliasing , shaders or cpu filters ?
AA by OpenGL, Shaders for Soft plugins.

5: Does FPSE support any type of texture filtering ?
Like Pete plugins, it can filtering texture using bi-linear algorythm

Re: I have few questions about FPSE especially about graphic

Posted: Fri Apr 18, 2014 9:44 pm
by DragonDragon
schtruck wrote:1: Can FPSE increase internal resolution ? I dont mean upscaling I mean rendering at higher resolution.
FPse has a HD software plugin and OpenGL plugin, both enhance highly GFX

2: What kind of graphics enhancing features it has ? Does it have any options regular Peops OpenGL 1.78 for Windows doesnt have ?
OpenGL plugin is a port of Pete plugin, for the Rest it's done by Myself or FPse team

3: Does FPSE support wifi multiplayer ? Or any type of multiplayer ?
For now Multiplayer mode exist but is a fake mode using Pad receive en Send command, on somes games where scenary is Linear, you can play using two devices over lan

3: What kind of graphics enhancing features Soft HD plugin has ? Can it increase internal Resolution ?
HD soft plugin increase resolution up to 4x. Using shaders FXAA you have very good rendering

4: Does FPSE support any type of Anti-Aliasing , shaders or cpu filters ?
AA by OpenGL, Shaders for Soft plugins.

5: Does FPSE support any type of texture filtering ?
Like Pete plugins, it can filtering texture using bi-linear algorythm

1:I understand it is a port but is it upgraded and does it have any features regular Peops 1.78 doesnt have ? Can it actually increase internal resolution if yes how high ? Because normal Peops OpenGL 1.78 for Windows cant increase internal resolution.
2: Can Soft-HD use multi-pass shaders(multiple shaders at the same time) in combination with higher internal resolution ?
3: What shaders exactly does it have ? Can I download additional shaders separately ?
4: Can Soft-HD use Bilinear Filtering ?
5: Is Antialiasing in OpenGL built-in or driver forced ? What type of AA it is ?

Re: I have few questions about FPSE especially about graphic

Posted: Sat Apr 19, 2014 11:40 am
by DragonDragon
Hello can you answer my questions ?

Re: I have few questions about FPSE especially about graphic

Posted: Sat Apr 19, 2014 8:12 pm
by schtruck
1:I understand it is a port but is it upgraded and does it have any features regular Peops 1.78 doesnt have ? Can it actually increase internal resolution if yes how high ? Because normal Peops OpenGL 1.78 for Windows cant increase internal resolution.
Peops 1.78 render at native device resolution, nevermind the internal resolution as it's 3d, and the most important is the rastering, or on which screen resolution it will be rendered

2: Can Soft-HD use multi-pass shaders(multiple shaders at the same time) in combination with higher internal resolution ?
only 1 shader, but i could add multiple shaders

3: What shaders exactly does it have ? Can I download additional shaders separately ?
For now it's internal, but i plan to support external

4: Can Soft-HD use Bilinear Filtering ?
When filtering is set it's bilinear filtering, when unset i's nearest filtering

5: Is Antialiasing in OpenGL built-in or driver forced ? What type of AA it is ?
on somes GPU fpse force driver, like Nvidia or MALI

Re: I have few questions about FPSE especially about graphic

Posted: Sun Apr 20, 2014 5:36 pm
by DragonDragon
schtruck wrote:1:I understand it is a port but is it upgraded and does it have any features regular Peops 1.78 doesnt have ? Can it actually increase internal resolution if yes how high ? Because normal Peops OpenGL 1.78 for Windows cant increase internal resolution.
Peops 1.78 render at native device resolution, nevermind the internal resolution as it's 3d, and the most important is the rastering, or on which screen resolution it will be rendered

2: Can Soft-HD use multi-pass shaders(multiple shaders at the same time) in combination with higher internal resolution ?
only 1 shader, but i could add multiple shaders

3: What shaders exactly does it have ? Can I download additional shaders separately ?
For now it's internal, but i plan to support external

4: Can Soft-HD use Bilinear Filtering ?
When filtering is set it's bilinear filtering, when unset i's nearest filtering

5: Is Antialiasing in OpenGL built-in or driver forced ? What type of AA it is ?
on somes GPU fpse force driver, like Nvidia or MALI

Okay I still have one question does FPSE support 5xBR/xBRZ shader/filter ? They are very good.

Re: I have few questions about FPSE especially about graphic

Posted: Sun Apr 27, 2014 6:51 am
by bluezeak
DragonDragon - did look through the forums here at all? I wrote up a ton of information on the OpenGL plugin, and it's in a sticky thread.

viewtopic.php?f=39&t=3615

I welcome any questions or comments. I don't have a lot of information about how Schtruck actually wrote / uses the plugin in FPse, but there'a a lot of info there. I think you will find my spreadsheet especially interesting.