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Zeemote and analog stick - 03.02.13 - ALMOST 100% working :)

Posted: Mon Jan 28, 2013 6:25 pm
by barat

I just bought fpse becouse i've read this on google play:

Full Support for IcontrolPAD, BGP100,Zeemote (via Bluez IME)

When I try to setup Zeemote as hardware controller - there is no such option ... only IPAD, BGP100 and Other ...
When I use Other - no analog I think - works like digital ...
Checked on Crash Bandicoot 3 where left analog stick will do walk/run depends on angle (?) from the center of the stick...

If You write that there is full support for Zeemote - it should be ... maybe I'm doing something wrong?

What i'm trying to get:
  • Have Zeemote analog works as Left analog stick
  • Have Zeemote hardware buttons work as some kind of buttons (dunno which yet, but I think that not the standard "shapes" - maybe some L/R)
  • Have rest of buttons work on screen (because Zeemote has only 4)

BTW. Analog is working 100% -downloaded this app: ... 3RhcnQiXQ..
On demo/test stick is 100% analog, so it's not hardware problem and it's 100% possible on android ...

Checked N64oid - analog works flawlesly OOTB ... just select and use - on screen buttons works too ... Why it can't be so nice on fpse?

Re: Zeemote and analog stick

Posted: Mon Jan 28, 2013 8:44 pm
by schtruck
just use bluez ime. it's will works 100% with FPse.

Re: Zeemote and analog stick

Posted: Mon Jan 28, 2013 8:56 pm
by barat
Used - but I have to do something wrong because I cant make analog to work ... joystick works - but directions are 100% digital - just 0 or 1 ... maybe some tip how to make that this analogue stick can act like real analogue?

When I try to select hardware controller I can select IPAD, BGP100 and Other - no Zeemote, no Bluez IME ... only other ...

Wierd thing is that on such emu line N64oid I could make it work in ... 10sec - just selected Zeemote (it is working via BLUEZ IME too)

Give me some tips what can be done - i'll check it and maybe my post will be usefull for others ;)

Re: Zeemote and analog stick - 03.02.13 - ALMOST 100% workin

Posted: Sun Feb 03, 2013 12:26 pm
by barat

New facts and what I've done.

I deleted all FPSE data via Settings/Application ...
Then i fired FPSE and configured only OpenGL plugin and bios files.
Then i've quit FPSE.
Next - i activated Bluetooth and didn't change anything in input method (it's SWYPE)

Again I started FPSE and I saw "Connected to Zeemote" on screen. Started Crash Bandicoot 3 and chosed gamepad as Analog + in game I've switched pad view to analog (^xo[] replaced by right analog) and then again to see ^XO[] - analog still works.

Now I have to try to remap ABCD buttons on Zeemote to L1 L2 L3 L4 and use ^XO[] on screen.

There is one thing which make that I can't.

For example (I explain it on crash bandicoot 3) whe i Move forward (hold analog stick UP) and press A on zeemote (X - jump) crash is jumping and then after jump - he still run.
When i press Analog stick up and press X on screen crash is jumping forward but then he stops even that my analog stick is still UP.
Next example - when I press C button on Zeemote (O - crouch) and holding I press A button (X - jump) Crash jumps and then he is back in crouch position.
When I press this same C button and hold it, and then press On screen X - Crash jumps and then he wont crouch again but he just stands (even that C button is still pressed)
It's like on screen buttons are canceling Zeemote press.
Hope that's clear what i've wrote.

Can You check it why it's happening?

Did some more research. After upgrading to new FPSE version options like Run + Jump doesn't cancel running -that's great!
Option crouch (O) on screen + jump on zeemote = everything ok - crash ic back in coutch, but it doesn't work oposite (crouch on zeemte and jump on screen like said before).

Next thing is that I must use ABCD Zeemote buttons as ^XO[] - I cant map it to L1-R2 because ABCD buttons doesn't act as hardware buttons in FPSE (i don't change input method in android to Bluez IME). Is there some kind of config file, where I can change those buttons?