playpad bluetooth controller issues

th3drow
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playpad bluetooth controller issues

Postby th3drow » Sun Oct 14, 2012 1:48 pm

Just wondering if anyone can help me get a solution with my nyko playpad bluetooth controller

If i set my phone to just connect to the controller as a HID to my tablet, It maps to the playpad all except L2/R2 and the right control stick, when i go to map nothing happens at all when I hit them (like for some reason there is no button mapped to those), anyone know if there is a simple fix for that?

Then nyko has their playground software and when I use that I can "Map" all the buttons but the controls sticks don't do anything at all in the game.

anyone have any ideas?

misterlambert
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Re: playpad bluetooth controller issues

Postby misterlambert » Tue Dec 25, 2012 5:05 am

I played Resident Evil and Tomb Raider on a digital pad for all of 1996 but please put the Nyko Playpad on the list for native support, devs.

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Averant
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Re: playpad bluetooth controller issues

Postby Averant » Fri Jan 17, 2014 3:34 am

Your suggestion will not work for Android. It is Windows Mobile(as you point out in your video).

Unless you happen to know where we can get it for Android? I would -really- like to use the
NYKO Play Pad that I bought for my phone...
"Born from Chaos.
Forged through Anarchy.
Fueled by Bloodlust."

(+)-BlackJack-(+)

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Re: playpad bluetooth controller issues

Postby Averant » Sat Jan 18, 2014 8:54 pm

Perhaps I'm an idiot, but I cannot get Bluez IME or USB/BT to make my
NYKO Play Pad to work. I can't get it to map correctly to get FPSE to
recognize the L2/R2 and Right Analogue stick. >.<;
"Born from Chaos.
Forged through Anarchy.
Fueled by Bloodlust."

(+)-BlackJack-(+)

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Averant
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Re: playpad bluetooth controller issues

Postby Averant » Wed Jan 22, 2014 11:56 pm

I mean that I can't match the values that BluezIME or USB/BT give for each button
to the buttons in the program. Wouldn't it be better to make the program hot-mappable
to raw input from the bluetooth controller? You push a button, it sends a signal to the
device and the program determines that the button you clicked is the one you want to
use for that particular button press? That way, no matter what button is pressed, it
understands that that is the button you want to use? I know the L2/R2 buttons are
giving out a signal when pressed, because they are recognizeable by every single other
program except for FPSce. The right analogue stick doesn't seem to register with FPSce
either... :(
"Born from Chaos.
Forged through Anarchy.
Fueled by Bloodlust."

(+)-BlackJack-(+)


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