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G-sensor input - how to make it work?

Posted: Fri Sep 28, 2012 10:39 am
by Elwood
Hello!

The google store page mentions that one can enable g-sensor steering. I did not find anything like that in the emu options, and upon searching this forum I found out that it's meant to work for some specific phone models + "others with the htc.dll".

What is the .dll file? how do I make it work? is Samsung s3 supported?

Regards!

Re: G-sensor input - how to make it work?

Posted: Mon Oct 01, 2012 6:30 pm
by Elwood
hello! Any news on the g-sensor? I know it will probably suck for most games, but I saw a vid where a guy was playing Descent with the g-steering enabled and he was actually doing really good. So I'd like to check out some space sims with that.

Re: G-sensor input - how to make it work?

Posted: Thu Oct 25, 2012 5:07 pm
by inteks
1+

wipeout3

Re: G-sensor input - how to make it work?

Posted: Thu Dec 06, 2012 11:50 am
by inteks
hi,

any news on this ? btw im very happy to see that development still goes on.
but i'm allready waiting for a long time for sensor support. in the beginning there was at least a menue to configure sensor .... now its disapeard completly :(

and i cant understand why it takes so long or what makes it this complycated to implement.

i really like to play Wip3out on my phone with motioncontroller!!!

so. any news on this ? or is sensor support completely cancel ????? :?: :?: :?: :?: :?:


have fun
inteks

Re: G-sensor input - how to make it work?

Posted: Thu Dec 06, 2012 8:01 pm
by schtruck
i'm sorry i have to readd it , it's just not available into menus, but still available.... just need to add a menu for it.

Re: G-sensor input - how to make it work?

Posted: Sun Dec 09, 2012 12:24 pm
by inteks
schtruck wrote:i'm sorry i have to readd it , it's just not available into menus, but still available.... just need to add a menu for it.


does it work ?? last time i saw the menu entry it doesnt work ?!
btw. glad to hear its not forgoten :)

have fun
inteks

Re: G-sensor input - how to make it work?

Posted: Tue Jan 22, 2013 2:38 pm
by inteks
schtruck wrote:i'm sorry i have to readd it , it's just not available into menus, but still available.... just need to add a menu for it.


any news on this ?? i got many updates of fpse but still no motion control.... :cry:

Re: G-sensor input - how to make it work?

Posted: Sun Feb 03, 2013 4:47 pm
by inteks
yippi °°!!!! it works :) big thx !

but a few things

1. the deadzone is to big! maybe its usefully if this is configuable.
2. we need a nullpoint callibration
3. its a bit laggy. i dont know it its because the device is fully utilized or because the framerate/g-sensor pollingrate is to low
maybe its better to put this in its own thread?! btw. i checked the cpu utilization is by max 33% on my SGS3 ??? i thougt it support multicore ?!

/inteks