Hey everyone, sorry if this has been asked and resolved already...but I've been searching and can't find a decent answer anywhere.
So here goes:
I've been playing FF VII on my Galaxy S III (stock) and it was running great. Great speed, great stability, ect. However the pixels annoyed the crap out of me. So I started tinkering around with the app and found the opengl plugin option. I installed the opengl from the app itself, and after some settings adjustments, the game looked amazing, ran fast, ect....or so I thought.
Basically the opening movie and first area where you run next to the train worked fine...but as soon as a battle scene started, it looked like it locked up. Turns out it just lags almost to a stall....theres no battle entrance animation...and the battle scene itself is without menus.
Also it looks like a lot of the actual "menu" parts of the screen are missing textures...or just random rainbow colors....or just not there.
Anyone know why this is? I don't want to mess with my phone's actual rom just quite yet....just seeing if theres any reason why opengl is failing so miserably.
Thanks in advance!