i900frenchaddict wrote:Watched the video. When you say " I push the back button" I suppose you mean you press the "menu" button, right? Not the "arrow" one?
Weird, rotating the screen makes the game responsive again?
foleyjo wrote:thanks bluezeak but it appears my problem was unrelated. I had an internal memory issue. Now I've fixed that I don't get freezing.
Also after testing I found if I use GoLauncher as my home screen I get the sound lag, control lag and fps issues. So if anyone else uses this and has problems they should consider trying something else
Kethus wrote:This time I quit and started FPse again after every change in the settings I made. With all three options disabled I get the razor-sharp pixels back and fps flickering. With only Screenfiltering I get blurry graphics and fps flickering. With only Hardware acceleration I get blurry graphics, no fps flickering. Only Force mono core has the same effect as only Hardare acceleration, but with blocky graphics and the picture freezes when I press the menu button, but is fixed when I flip the screen. Enabling Hardware acceleration with Force mono core removes the problem completely. Enabling Screenfiltering after this makes the graphics blurry and the picture freezing returns. Force mono core with only Screenfiltering have the same effect.
schtruck wrote:with the new version you won't have any more freeze.
I am changing only these 3 options - Force mono core, Screenfiltering, Hardware acceleration.
No Force mono core = no freeze.
Only Force mono core = freeze.
Force mono core + Hardware acceleration = no freeze.
Force mono core + Hardware acceleration + Screenfiltering = freeze.
Force mono core + Screenfiltering = freeze.
So as long as Force mono core is disabled I don't have the freezing. When it's enabled I have to also enable Hardware acceleration to fix it, but no Screenfiltering.
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