bluezeak wrote:back in the heyday of emulators, once the emus opened the door by making 'plugins' part of the emu, many people developed plugins for them.
The problem with the stuff done before is that it was made for windows, not for linux / android. If the code was available it might be able to be recompiled for linux / android. That's why Schtruck was able to use Pete's stuff - he turned both the software version and the opengl version of his great plugins into opensource - PEOpS.
So, if people start developing plugins for android/linux, or if the code for existing plugins was to be release and it was recompiled for linux/android, THEN we can have the possibilty of having more plugins.
Right now, schtruck doesn't have FPSE setup for us to use different plugins. He would need to make several changes to make that possible. I think the main one is the menu system he uses. it's not really designed for submenus, or for an actual 'menu'. it's just on on screen system. That's why many options are contortedly put in the 'misc' section - like the special screen setting. there's no submenus. I think regular / fullscreen menus would cause a problem with the emulator which is why he uses a pop-up menu system.
I checked that link you posted:
- it's a bit out of date.
- it lists peops softgpu twice?
- it doesn't list the peops opengl
- it lists linux plugins - I didn't know about those
- My opengl post (see my signature) has a link for Pete Barnet (orginal creator of the peops plugins)
The linux plugins may work. Android is a fork of Linux (I believe), so while it uses the llinux kernal, much of the rest of it is different. As such, I don't know if those plugins will work. But - it would be great to try . Specifically I'm thinking of the opengl2 plugin. Aside from linux vs android issues, the hardware on most devices is NOT opengl2 capable - it is OpenGL ES 2 capable. OpenGL ES is NOT the same as openGL. It's based on the same background, but supposts a subset. So, there are two different sets of possible problems there. And, the gl2 plugin is designed for good hardware. The hardware we have now is NOT high end by anymeans compared to pc gfx hardware ... but, it is MANY years after those plugins were developed, so ... may work . Again - would be fun to try.
Users browsing this forum: No registered users and 22 guests