Galaxy Note - anyone getting decent performance with FPSE?
Posted: Mon Jul 16, 2012 1:56 pm
Having spent 2 hours playing Medievil on FPSE yesterday with phonejoy I'm coming to the conclusion that the Galaxy Note isn't much cop at running FPSE.
I'm using softgpu with 3d hardware ticked and frame limiter and boost mode but still getting slow down in multiple enemy scenes. Audio is almost perfect but still very slight glitching.
Phonejoy analog handling is very erm 'brutal' - kind of all or nothing no subtlety at all and no hope of making small adjustments. not sure if this is Phonejoy or implementation in FPSE.
My phone is running ICS 4.0.3 - I guess this comes down to making a piece of software that runs perfectly on so many different pieces of hardware it's impossible and so this is where iOS wins over droid in terms of consistency.
Has anyone managed to get completely smooth gameplay with a Galaxy Note? The openGL plug in is like the ultimate tease - much better graphics but unplayable due to stutter/slowdown - argh!!!!
I'm using softgpu with 3d hardware ticked and frame limiter and boost mode but still getting slow down in multiple enemy scenes. Audio is almost perfect but still very slight glitching.
Phonejoy analog handling is very erm 'brutal' - kind of all or nothing no subtlety at all and no hope of making small adjustments. not sure if this is Phonejoy or implementation in FPSE.
My phone is running ICS 4.0.3 - I guess this comes down to making a piece of software that runs perfectly on so many different pieces of hardware it's impossible and so this is where iOS wins over droid in terms of consistency.
Has anyone managed to get completely smooth gameplay with a Galaxy Note? The openGL plug in is like the ultimate tease - much better graphics but unplayable due to stutter/slowdown - argh!!!!