Understanding FPSE and PEOpS OpenGL-GPU plugin consideration

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bluezeak
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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby bluezeak » Mon Jul 09, 2012 8:58 pm

I've updated my main post, reorganizing it, and adding a new section about hardware.
FPSE OpenGL info - click here

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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby dakkon » Tue Jul 10, 2012 10:56 am

Same i9000 as Dante3hs, and same results using the reduce texture quality setting with chainfire 3d. Thank you Dante3hs for sharing the finding.

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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby bluezeak » Wed Jul 11, 2012 4:27 am

I want to share some observations I have about testing Harvest Moon recently. I was surprised on this game.
    - My SoftGPU performance was less than 60FPS (unusal for me in my limited experince - I haven't tested that many games).
    - I expected the OpenGL performance to be so-so to bad, but..
    - I got the same perforamnce (fps) - that is to say, almost perfect. ~57, with a few slowdowns at specific parts to ~42.
      - No frameskip

Here's my original post:
Ok, I was able to test Harvest Moon Back to Nature.

OpenGL and SoftGPU worked about the same for me. About the same FPS on both - which is VERY surprising. The SoftGPU should be much faster. They both ran around 57 FPS, with a couple parts (like in the corner in town) it dropped to 45 FPS - but that was abnormal. If I ran the softGPU with screenfiltering, FPS dropped to ~30, but that's normal. If I turn on dualcore (disable monocore) then it runs > 60, so I have to use framelimiter. But then it's very very choppy - more so than in other games.

So, that's how that game runs for me - it's unusual for the softGPU to run so slow for me (less than 60 FPS). Now, considering that the game runs under 60 FPS in SoftGPU I would think that OpenGL would run very poor. But - it runs just as good in this game - that is to say, it runs just about perfectly.

About quality differences - the two look just about the same. OpenGL is better, mostly in the 3D background elements (tables, other things). But, it's pretty minor.
FPSE OpenGL info - click here

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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby bluezeak » Sat Jul 14, 2012 2:48 am

JohnW wrote:Right now I have only tried a couple shoot em ups (my favorite) like Galaga. What game is in your screenshot?


I was finally able to test galaga.. I o ly plaid the first couple of minutes of it, in softGPU and OpenGL. It works fantastic for me in both modes. The open gl was 58 FPS solid. OpenGL was better gfx but only slightly.. Not worth using is you have performance issues.
FPSE OpenGL info - click here

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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby bagofcrap24 » Mon Jul 16, 2012 8:43 pm

As you can see here a big difference in character rendering in Final Fantasy IX
HTC ONE X
Attachments
device-2012-07-16-203514.png
Without OpenGL
device-2012-07-16-203514.png (1.55 MiB) Viewed 2289 times
device-2012-07-16-203146.png
With OpenGL
device-2012-07-16-203146.png (445.7 KiB) Viewed 2289 times

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bluezeak
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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby bluezeak » Tue Jul 17, 2012 1:58 am

Awesome, ty bagofcrap24.

This is not a ff9 thread, we just happen to have a lot of examples using it here
FPSE OpenGL info - click here

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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby bluezeak » Wed Jul 18, 2012 3:38 am

updated spreadsheet minorly with some info about 32bits rendering
FPSE OpenGL info - click here

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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby digitsix » Mon Jul 23, 2012 2:56 am

In the DOC, the bottom section deals with the plugin settings. I cannot find these settings anywhere in FPSE. Can someone elaborate on where I can find them?

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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby shamma » Thu Jul 26, 2012 2:33 am

@bluezeak

Hey bro. Just figuring out stuff in FPse and the OpenGL plugin is awesome. I was running SoftGui when playing Metal Gear Solid and when i switched to OpenGL, my jaw dropped. I can confirm the same "performance setup" you had for FF9 gives pretty bad ass results too on MGS. I also checked some other "didnt notice any effect" settings in MGS and it gave me even better results. Like busy fixes and uploading pack content and what not..

I will post a screen shot as soon as possible to show you the difference :D

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Re: Understanding FPSE and PEOpS OpenGL-GPU plugin considera

Postby Snakeblizkin » Fri Jul 27, 2012 6:36 am

digitsix wrote:In the DOC, the bottom section deals with the plugin settings. I cannot find these settings anywhere in FPSE. Can someone elaborate on where I can find them?


Love to know that too. :?
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Bist du es endlich, endlich weißt, daß dich des Todes Pfeil getroffen.


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