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mrjaredbeta
Junior Member
Joined: Tue Jul 03, 2012 12:25 am Posts: 6
Primary Device: Samsung Galaxy Player 5.0
Operating System: Android
ROM: Stock
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 [REQ] Widescreen support
Well, today I realized that PCSXR had a new revision, and a new feature, the widescreen GTE hack. So, I looked around to see if there were any for PS1 emulators and there was. Basically, the widescreen GTE hack gets rid of the stretched out 16:9 screen by adding more graphics on the sides of the screen. I registered on the forum today because I felt that I really needed to share this. It would be a neat addition to fpse I think, what about you guys? Here are some screens of PCSXR:  
Last edited by mrjaredbeta on Sun Jul 15, 2012 10:12 pm, edited 2 times in total.
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| Tue Jul 03, 2012 12:42 am |
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mrjaredbeta
Junior Member
Joined: Tue Jul 03, 2012 12:25 am Posts: 6
Primary Device: Samsung Galaxy Player 5.0
Operating System: Android
ROM: Stock
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 Re: [REQ] Widescreen support
Nothing? Not even 1 reply? I've got some more pics:  
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| Wed Jul 11, 2012 8:20 pm |
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Dante3hs
Junior Member
Joined: Thu Jun 21, 2012 8:44 pm Posts: 12
Primary Device: Samsung Galaxy S i9000
Operating System: Android 2.3
ROM: stock
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 Re: [REQ] Widescreen support
the problem with this is not all games support it.
Dolphin (the GC/Wii emu) has something similar. It works for some games, but doesnt for others.
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| Thu Jul 12, 2012 4:42 pm |
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mrjaredbeta
Junior Member
Joined: Tue Jul 03, 2012 12:25 am Posts: 6
Primary Device: Samsung Galaxy Player 5.0
Operating System: Android
ROM: Stock
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 Re: [REQ] Widescreen support
Dante3hs wrote: the problem with this is not all games support it.
Dolphin (the GC/Wii emu) has something similar. It works for some games, but doesnt for others. I know about Dolphin, but this works for every game, just not the games with 2D backgrounds like Parasite Eve, Resident Evil, and Final Fantasy (It does, it is just the background is still stretched but the characters are normal and not stretched). So for 3D games, it works for every game such as: Dino Crisis, Silent Hill, Tekken, the Disney 3D games, Destruction Derby, Gran Turismo, etc.
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| Thu Jul 12, 2012 7:40 pm |
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i900frenchaddict
Global Moderator
Joined: Sat Feb 21, 2009 10:47 am Posts: 2034 Location: France
Primary Device: Galaxy Note 2/ HTCs
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 Re: [REQ] Widescreen support
schtruck is not here these days, maybe he will be interested in this option, it sepends on the way it can be implemented in Android
_________________ http://www.youtube.com/user/i900frenchaddict
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| Thu Jul 12, 2012 11:34 pm |
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bluezeak
Guru
Joined: Fri Feb 03, 2012 10:04 am Posts: 673
Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock
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 Re: [REQ] Widescreen support
Mrjaredbeta - in the two screenshots you posted the first one does what you said about stretching the background. The second one has additional content which makes me think the 'before' pic is actually truncated. Also, there an official feature request forum: www.fpsece.net/forum2/viewtopic.php?f=38&t=2647Be sure to read the first post about rules. I dint know if this is a feature counts in the traditional since though in that you're asking about putting in a different program/code and not really asking to change/add a feature.
_________________ FPSE OpenGL info - click here
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| Sun Jul 15, 2012 8:14 am |
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mrjaredbeta
Junior Member
Joined: Tue Jul 03, 2012 12:25 am Posts: 6
Primary Device: Samsung Galaxy Player 5.0
Operating System: Android
ROM: Stock
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 Re: [REQ] Widescreen support
bluezeak wrote: Mrjaredbeta - in the two screenshots you posted the first one does what you said about stretching the background. The second one has additional content which makes me think the 'before' pic is actually truncated. Also, there an official feature request forum: viewtopic.php?f=38&t=2647Be sure to read the first post about rules. I dint know if this is a feature counts in the traditional since though in that you're asking about putting in a different program/code and not really asking to change/add a feature. O.O Sorry, I didn't know about the feature request forum. And in Tekken 2 and 3, the backgrounds are just 2D images which make the background stretched, but the ground and characters you can tell aren't from the extra space on the sides. I know it wasn't the best example to demonstrate it, but yes Silent Hill is a perfect example of its wonders... EDIT: I changed the images to Dino Crisis for a better example.
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| Sun Jul 15, 2012 10:05 pm |
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