Best OpenGL setting for Chrono Cross (FPSE 0.11.11)

ghost-x
Fresh Fish
Posts: 1
Joined: Mon Feb 06, 2012 7:43 pm
Primary Device: galaxy R
Operating System: Android

Best OpenGL setting for Chrono Cross (FPSE 0.11.11)

Postby ghost-x » Mon Feb 06, 2012 8:03 pm

I have brought FPSE 0.11.11 yesterday, and is now trying to emulate Chrono Cross with the OpenGL Plugin...
Does anyone have idea about the best setting (optimal FPS) for "Video Parameters"?
In particular, which of the followings have to be activated?

1. Adjust Framebuffer access
2. Special upload detection
3. OffScreen Drawing
4. Advanced Blending
5. Alpha Multipass
6. Mask Bit
7. 32 Bits Rendering

I have turned on "Dual core Boost", "Thread Priority" and "Boost mode" for System Parameters, and
The Fps right now is 60 in normal scene, and 45~50 in battle scene.
Is there any room for improvement? My mobile is Galaxy R i9103.

Thank you for your attention, and thanks again for the great emulator! :D

bujeezus
Fresh Fish
Posts: 3
Joined: Tue Feb 07, 2012 4:27 pm
Primary Device: Acer A100
Operating System: Gingerbread 3.2

Re: Best OpenGL setting for Chrono Cross (FPSE 0.11.11)

Postby bujeezus » Tue Feb 07, 2012 6:21 pm

not chrono trigger, but ff vii is running great graphically with all those options checked. i'm getting 60fps in the over world map. in battles it fluctuates between 40-60. music is laggy as hell tho, and the worst fps i get is the post battle screen where it shows your experience and loot. i've seen it drop to the low 20's there which doesn't make a whole lot of sense. music/sound really puts a hurting on this game.

running on an acer a100 btw.


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