can FPSE Support ".z" image file?or next version?

aftershock
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Re: can FPSE Support ".z" image file?or next version?

Postby aftershock » Sat Aug 18, 2012 11:37 am

storm20200 wrote:If Schtrucl adds zip support like he said then pocketISO won't be required needed for compression so fingers crossed hat it will happen.


Zip support would be great but its not going to give the same level of compression as when you rip CA Audio to mp3 tracks.

For example Ridge Racer compresses down to about 19MB when using Z compression and converting be cd tracks to mp3's. Zipped up its 386MB, so quite a large variation.

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storm20200
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Re: can FPSE Support ".z" image file?or next version?

Postby storm20200 » Sat Aug 18, 2012 12:00 pm

The thing is if Android doesn't like the audio tracks being MP3s then zip support would be much better because it would mean we could compress any image file instead of ONLY those without separate audio tracks.
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aftershock
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Re: can FPSE Support ".z" image file?or next version?

Postby aftershock » Mon Aug 20, 2012 10:19 am

I didn't the Z file support was a limitation imposted by the android OS itself?

But I certainly wouldn't be complaining if we got zip support :)

aftershock
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Re: can FPSE Support ".z" image file?or next version?

Postby aftershock » Mon Aug 20, 2012 1:05 pm

i900frenchaddict wrote:
aftershock wrote:I didn't the Z file support was a limitation imposted by the android OS itself?

But I certainly wouldn't be complaining if we got zip support :)


Yes, it's android. We used to have it with Windows Mobile, it was great, a perfect consistent never shuttering sound (even if the game is not fps-stable)


Gutting.. no point crying over spilt milk though I suppose, so onwards and upwards with the zip support :-)


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