Fpse for Android Feature Requests

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Re: Fpse for Android Feature Requests

Postby Danzano » Mon Jan 30, 2012 4:45 am

Hi there I believe the current OpenGL ES plugin is 1.1?

Would it be possible to have a 2.0 version? I know alot of tablets and phones would benefit I have a transformer and the xoom acer iconia prime etc etc are all capable for 2.0

I had a look at petes last linux plugin for 2.0 maybe could port that?

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Re: Fpse for Android Feature Requests

Postby Stu1983 » Wed Feb 01, 2012 9:06 am

I would like to see support for CDZ images like pSX uses http://psxemulator.gazaxian.com/
These are compressed images that take up far less space but also keep everything intact
Obviously some games compress better than others


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Re: Fpse for Android Feature Requests

Postby BundyR » Wed Feb 08, 2012 7:57 am

Firts I want to thank autors for this emulator. FPSE is the best app in the market for me:)
My requests efatures are:

1. Better compatibility with Xperia Play using OpenGl plugin
2. I am using N64oid emulator. This emu has very usefull feature: I can set any N64 game as a shortcut. Using desktop visualizer app I can add Icon to any N64 game. Is it possible to add that feature in FPSE? And maybe you can even add possibility to add any game to Xperia Play game launcher? It will be awesome:)

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Re: Fpse for Android Feature Requests

Postby onthebridge » Fri Feb 17, 2012 1:27 pm

Hey, i would like to ask for support for cbn format. This compress the image so it occupy much less space. This is used in pcsx rearmed, so the source code should be available.

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Re: Fpse for Android Feature Requests

Postby mordred » Sun Mar 04, 2012 9:39 pm

A fix for the galaxy note opengl plugin.

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Re: Fpse for Android Feature Requests

Postby speedysupranet » Thu Mar 15, 2012 12:46 pm

I'd like to have some sort of convenient analog support for my Xperia Play. Some games don't run in digital mode.
Whether the G sensor should be able to be used or the anlog controls on the pad itself.

I would also pay more for this, because I really love this emulator so far.

Best regards

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Re: Fpse for Android Feature Requests

Postby ra9na » Wed Mar 21, 2012 8:16 pm

I would really like to see free configurable Turbo Buttons =) !
Also nice: Macro buttons... one press = multiple button presses simultaneously

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Re: Fpse for Android Feature Requests

Postby Edgarhighmen » Tue Mar 27, 2012 10:44 pm

I've had a few ideas, mainly to nuisances:
(In order of most needed to least)

Analog sticks or dpad still receptive of touch so long as the finger hasn't left the screen- even if the finger moves off the pad itself like android games usually do.

Ability to CLEAR unwanted/unused/incorrect cheats.

Ability to name cheats; use codes that start with any value not just 8 and 3.

Also the ability to have at least 30 cheats :)

Less crashing? Fpse not closing completely (need to reload ISO) when pressing home button. Fpse has been asking me to load ISO 5x before it loads.

Being able to change cheats w/O game crashing (have to disable them, return to game, go back in to change cheats - then enable them and return to game) or else it crashes/graphical fail.

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Re: Fpse for Android Feature Requests

Postby squareroot » Thu Apr 26, 2012 7:31 am

not really to do with performance but could we get a shortcuts to games happening on the homescreen? would be great to be able to boot up a game from the homescreen.

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Re: Fpse for Android Feature Requests

Postby Zzim » Fri Apr 27, 2012 4:50 pm

It would be amazing if there was a benchmark tool. Like have a capture mode on a ROM or something where if the emulator loads something like a known ROM and has a built in save state that loads preloaded commands and then records the FPS over time and then displays the average. This would make it much easier to track performance changes and what phone is the best phone.

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