Fpse for Android Feature Requests

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Phaedrus Nine
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Fpse for Android Feature Requests

Postby Phaedrus Nine » Wed Nov 30, 2011 9:42 am

You can post any feature request you have here, it will be listed below.

Here are the rules:

1. You may only request a feature once.
2. If a feature has been requested already, and noted, you may not request it again.
3. This is the ONLY place you can request a feature. Deviation from this will get you a warning, and a subsequent temporary ban.


Requests:

Network Multiplayer
Analogue Support for Xperia Play
Resolution options
In-app bug reporting system, to help with development
On-screen Multi-keys (binding more than one key operation to 1 button overlay)
Sticky Keys (A key will stay down when pressed and released, until pressed again)
Analogue Support for Sixasis
Advanced G-sensor controls (e.g. to be able to bind every button to different tilt directions)
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arcticmedia
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Re: Fpse for Android Feature Requests

Postby arcticmedia » Thu Dec 01, 2011 11:44 am

Ok someone has to be the first one
Been reading the board for way to long and thought why not register and ask a feature :)

I would like to see some kind of multiplayer option ( bluetooth or wifi )
I don't know if this would stress the devices to much it's just an idea to add "netplay"

Those are my two cents :)

hiei
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Re: Fpse for Android Feature Requests

Postby hiei » Sun Dec 04, 2011 12:24 am

I would like analog support for xperia. I know it has problems but I figured id post before someone else does who has no idea about it.

-hiei

Tenken
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Re: Fpse for Android Feature Requests

Postby Tenken » Tue Dec 06, 2011 6:25 am

I would like to have an option to change the screen resolution, because right now it's pretty pixelated. Other than that it's pretty much perfect, thanks for the great app.

shade
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Re: Fpse for Android Feature Requests

Postby shade » Thu Dec 08, 2011 6:27 pm

It would be great (but i think it would be also hard as hell) to make something like bug report system (sending: what device, what got crashed and what probably cause it and some space for your comment how this happend)
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D69K
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Re: Fpse for Android Feature Requests

Postby D69K » Fri Dec 09, 2011 6:17 pm

Multikeys on screen
sticky keys

those are the only 2 features i really miss :(

Im sorry I probably said this about 4-5 times already, but it's such an important feature, and i really missed it from the days of HD2 and FpseCE
it's not easy playing ps1 games on a small screen with touch buttons!, but it might be, with those features added :)

please Schturck and LDChen add those to the To-Do list :)
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eDuDe
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Re: Fpse for Android Feature Requests

Postby eDuDe » Sun Dec 18, 2011 8:08 am

The ability to set analog stick directions to hardware keys.

Specifically so I can set the analog sticks to work with SIXAXIS on Android.

modrzew82
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Re: Fpse for Android Feature Requests

Postby modrzew82 » Sat Dec 31, 2011 12:13 pm

good working of disc swaping to be able to play in multi cd games

This isn't a new feature, more of a request for the bug to be fixed.

Phaedrus

shadowcaster666
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Re: Fpse for Android Feature Requests

Postby shadowcaster666 » Mon Jan 02, 2012 11:10 am

Sorry, i posted this in the android general discussion as i did not see the feature request thread.
So mods feel free to remove the other post in the android general section.

Feature request: Advanced tilt controls

Just wondering it it would be possible to add the ability to set each tilt angle of the device to a separate button.
At the moment we can only use tilt to emulate the d-pad and analogue sticks.

It would be great to have more flexibility such as setting right and left tilt to L1 and R1, or use forward and back tilt for accelerate and break.

Being able to assign each tilt direction to its own function in this way would be awesome.

I imagine this should make games like wipeout and Soul Reaver (not to mention many, many others) much more playable on devices with limited buttons.

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Anapan
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Req: integer scaling (best fit to ratio)

Postby Anapan » Sat Jan 07, 2012 12:04 pm

I'd like to request "smart" integer scaling:
Allow up to and including 15% outside the imposed aspect ratio to be overscaled to maximize the display size without losing clarity.

For example in Castlevania: SOTN on a 800x480 display with 4x3 ratio imposed:

The gameplay is 256x240 - it would be rendered 2:2 (512x480)
The "Select Your Destiny" menu at the start and the Pause menu are 368x240 - at 2:2 they are 15% larger than the 640x480 bounds, but would still be displayed 2:2 (on 640x480 devices the sides would be cut off, but on 800x480 devices they'd be shown with black bars on the sides)
The Castlevania logo start screen and Prologue text "it was Richter Belmont..." are 512x240 and would be rendered 1:2 (512x480)

Thanks again Schtruck & LDchen, I've been enjoying FPse for many years on my X50v, HTC P4000 and now my Galaxy S2X. I was really happy to find that it functions flawlessly using my modded BGP100 controller through Bluez IME. Keep up the great work!
BTW, I've donated a couple of times before, and bought the app, but I did it again since FPse gets more playtime on my devices than anything else.


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