Fpse for Android News

thewolf16
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Re: Fpse for Android Discussion/Feedback

Postby thewolf16 » Thu Mar 03, 2011 1:24 pm

Rotkaeqpchen wrote:Thanks schtruck! will the update include the color inversion?

thanks in advance.


Thanks Schruck for your updates. Yeah, can you tell us whether this update include the color inversion fix?

vnes1984
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Re: Fpse for Android Discussion/Feedback

Postby vnes1984 » Thu Mar 03, 2011 1:36 pm

90180360 wrote:
What's in this version:


Fixed FPS save


Now only boost mode is not saved.


Yes Schtruck, please allow boost mode to save. thanks

rumsey
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Re: Fpse for Android Discussion/Feedback

Postby rumsey » Thu Mar 03, 2011 2:58 pm

LaLa wrote:Works for any game? What about MGS? I ask this because I can only play it through saving with the memory card (I use only 1 of em though). And what about Final Fantasy 7? Been looking for something like this for awhile. Cheers.


Tested with MGS and and FF7 and they both work, plenty of codes for both

D69K wrote:Pure Awesomeness :) thank you very much for this i've been trying with gameshark and action replay for a while and never had any luck with those !!
never thought of trying codebreaker :lol: :lol:

if this gets implemented inside fpse like a built in cheat codes or something that would be the best :)


Actually I have Gameshark and AR and got them both to work also :)
Codebreaker is by far the smallest of the 3 and the easiest to add cheats to so I chose to use that one.

Absolutely the best possible way would be if Schtruck was able to impletement PSX Emulation Cheater support, it works for nearly every existing PSX PC emu. http://pec.duttke.de/features.php

If it did there would by a much much larger library of cheats and would be easier for us to use. As it stands now, I spent almost an hour typing the Item Roller code for FF in to codebreaker and saving it whereas I would have been able to simply load cheats from a file.

Item Roller Update:

I'm revising my previous post to arrange the instructions slightly differently just to avoid and potential problems anyone might have. Also I forgot to mention holding SQUARE while pressing L2&R2 will change the quantity of an item.

Updated (error proof) instructions: http://www.fpsece.net/forum2/viewtopic.php?p=20013#p20013

Kierek
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Re: Fpse for Android Discussion/Feedback

Postby Kierek » Thu Mar 03, 2011 8:19 pm

One question. How can I delete saves from memory cards?

About this Force Close fix in upcoming update. I hope that it's related to FC while RealTime Saving, it's very annoying.

Rotkaeqpchen
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Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Thu Mar 03, 2011 9:42 pm

Although I am waiting for the red/blue fix and a 60fps cap for PAL games, I really wanted to say it again:

I AM SO HAPPY

So happy that such talented guys like schtruck and ldchen have ported this unbelievable emulator to the android platform!

I never thought that I can play Rayman, Final Fantasy IX and Need For Speed IV on my beloved Milestone 2.

I have the biggest respect to you guys and am very happy that you give us this opportunity! Your works makes me search no more for good games in the market :)

;) THANKS!

EDIT: If you tell me your PayPal account name I would like to donate you some bucks.

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90180360
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Re: Fpse for Android Discussion/Feedback

Postby 90180360 » Thu Mar 03, 2011 10:14 pm

Rotkaeqpchen wrote:If you tell me your PayPal account name I would like to donate you some bucks.

schtruck@numericable.fr

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Mar 04, 2011 12:31 am

FPse 0.10.13 available on the market:

- Fixed Savestates with SPUSync on! (if you saved a game and it didn't work, reload your save , it will works now)

- Fixed a force close which was occured randomly just after Load ISO.

- Multi keys feature is enabled now for hardware keys.

- New cool GFX for Context menu. (made by LeSScro)



We are curently working on many things, OpenGL-ES plugin, Fixed Red/blue inversion, New DMA code.

All these 3 are still in Progress.

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90180360
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Re: Fpse for Android Discussion/Feedback

Postby 90180360 » Fri Mar 04, 2011 12:50 am

schtruck wrote:FPse 0.10.13 available on the market:

- Fixed Savestates with SPUSync on! (if you saved a game and it didn't work, reload your save , it will works now)

- Fixed a force close which was occured randomly just after Load ISO.

- Multi keys feature is enabled now for hardware keys.

- New cool GFX for Context menu. (made by LeSScro)

Great news, especially the savestates as many games require SpuSync.

Maybe SpuSync should now be ON by default?
Many new users don't realize that their games don't work because it's OFF and I don't think the performance is significantly affected by it.
Last edited by 90180360 on Fri Mar 04, 2011 1:38 am, edited 2 times in total.

mirek190
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Re: Fpse for Android Discussion/Feedback

Postby mirek190 » Fri Mar 04, 2011 12:56 am

Oh my god !! - > OpenGL-ES plugin, Fixed Red/blue inversion, New DMA code

I'll really looking forward to...

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D69K
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Re: Fpse for Android Discussion/Feedback

Postby D69K » Fri Mar 04, 2011 1:03 am

schtruck wrote:FPse 0.10.13 available on the market:

- Fixed Savestates with SPUSync on! (if you saved a game and it didn't work, reload your save , it will works now)

- Fixed a force close which was occured randomly just after Load ISO.

- Multi keys feature is enabled now for hardware keys.

- New cool GFX for Context menu. (made by LeSScro)



We are curently working on many things, OpenGL-ES plugin, Fixed Red/blue inversion, New DMA code.

All these 3 are still in Progress.


GREAT NEWS Schtruck i really missed multikeys .. can't wait for the color fix and onscreen multikeys :)
that would do it for me cause i already think this emulator is fu'king great :lol:
"Only strength can cooperate. Weakness can only beg" Dwight D. Eisenhowe
1890-1969, Thirty-fourth President of the USA <--- he also had a D like Monkey D. Luffy those guys are everywhere :lol:


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