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Re: Fpse for Android News

Posted: Thu Mar 30, 2023 8:50 pm
by schtruck
Two great updates of FPse and FPseNG , PSX emulators for Android have just been updated to Playstore with many fixes and improvements
Check them now, both available on playstore (update can takes up to 24 hours)

FPseNG 1.12 Changes:
- Fixed Google Drive backup/restore
- Fixed Files extension association
- Fixed Uncompress ISO support using Load Game menu
- Fixed shaders not displayed in OpenGL HD
- Fixed Resident Evil 3 issues
- Fixed potential black screen or freeze when starting
- Added more shaders to OpenGL HD
- Added new very precised screen size for OpenGL HD from advanced menu and video

FPse 11.230 Changes:
- Fixed Files extension association
- Fixed shaders not displayed in OpenGL HD
- Fixed Resident Evil 3 issues
- Fixed potential black screen or freeze when starting
- Added new very precised screen size for OpenGL HD from advanced menu
and video

Enjoy and don't forget to give use feedback

Re: Fpse for Android News

Posted: Sun Apr 02, 2023 3:01 am
by rockmeok
Goemon Shin Sedai Shuumei English Translation still not working.

Re: Fpse for Android News

Posted: Tue Apr 04, 2023 7:39 pm
by schtruck
Possible to resend link to my email I ll recheck it

Re: Fpse for Android News

Posted: Mon Jun 26, 2023 6:13 pm
by schtruck
FPseNG for Android, one of the greatest emulator for Android is now updated to the version 1.13 which bring great improvement and fixes , check:

FPseNG 1.13 Changes:
- Improved Smoothness
- Improved game disc detection (IE: Toshinden 2 and more)
- Fix game speed for Toshinden
- Improve PSlink devices sync ,it's immediate now
- Fixed PSlink menu
- Fixed PSlink Multiplayers support over the Lan for Armored core games

PSlink emulation over the local network (through Wifi with two different devices, Smartphone, console, Tablet or TV) let you play to some PSlink PSone games like Armored Core very easyly.
Just run FPseNG on two devices connected to the same wifi access point then stay pressed onto the game icon or choose game settings and select PSlink then the player 1 or Player 2, FPse does the rest!

find FPseNG to the playstore here:

https://play.google.com/store/apps/deta ... tor.fpse64

Re: Fpse for Android News

Posted: Mon Aug 28, 2023 9:58 pm
by schtruck
Great news! a new outstanding release of FPseNG for Android has just been pushed to the Play Store:

FPseNG 1.14 Changes:
- Improved highly video threading which produces unbilievable smoothness!
it's incredible! from Android 5 to Android 13!
- Improved highly audio rendering, it's perfect now!
- Improved crash detection to prevent Freeze after restart
- Fixed video timing bug introduced in previous version
this fix many gfx bugs in many games
- Improved grid menu design
- Workaround for Android TV 11 devices bug , allow storage permission manually

FPse update is also coming soon.

Enjoy this incredible version!

https://play.google.com/store/apps/deta ... tor.fpse64

This is really the best version of FPse and FPseNG!! an outstanding achievement!

Re: Fpse for Android News

Posted: Sun Sep 03, 2023 4:29 pm
by schtruck
FPseNG 1.15 is now pushed to playstore ,

it includes fix for zoom effect on some devices and permission issue with Android 10.


FPse 12.0 is also pushed to playstore! here are Changes:

- Improved highly video threading which produces!
Unbilievable smoothness!
- Improved highly audio rendering, it's perfect now!
- Improved crash detection to prevent Freeze after restart
- Improved game disc detection (IE: Toshinden 2 and more)
- Fixed game speed for Toshinden
- And more

Both version will take between 48 to 72 hours to be validated by Google (yes it s longer than before)

Re: Fpse for Android News

Posted: Tue Jan 16, 2024 10:43 pm
by Laska
Hi,
What are the settings to proper run Motorhead game?
Thanks!

Re: Fpse for Android News

Posted: Thu Feb 01, 2024 3:28 am
by crualfoxhound
Schtruck
What is the correct setting to get thrill kill displaying properly using opengl. Where you need to press 2 buttons at the start. Thanks fella

Re: Fpse for Android News

Posted: Thu Feb 08, 2024 7:22 pm
by schtruck
crualfoxhound wrote:Schtruck
What is the correct setting to get thrill kill displaying properly using opengl. Where you need to press 2 buttons at the start. Thanks fella


I ll check that will tell you

Re: Fpse for Android News

Posted: Thu Feb 08, 2024 7:23 pm
by schtruck
crualfoxhound wrote:Schtruck
What is the correct setting to get thrill kill displaying properly using opengl. Where you need to press 2 buttons at the start. Thanks fella


I must. Check that