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Re: Fpse for Android Discussion/Feedback

Posted: Fri Feb 25, 2011 10:00 pm
by tetsuokenpachi
Schtruk, my homie,

The sticky keys problem's related to the frame skipping. :)

Now, if people want to use the screen filter, they have to switch off the frame limiter and find the appropriate frame skip until the sound gets smooth. Works perfectly snooth now thanks to your efforts.
The only issue is the cgi sequences. They'll be fast forwarded. If you could find a way to keep then synchronised, then it would be perfect. You really are that close to perfection.
Thanks to you, I'm now playing parasite eve 1 & 2 full speed, very minor sound glitches I believe to be related to the frame limiter being off.
T'es le meilleur!!!!

Re: Fpse for Android Discussion/Feedback

Posted: Fri Feb 25, 2011 11:01 pm
by crualfoxhound
Can anyone help me.

Back in the day when i had a playstation one.
i bought a action reply cheat adaptor.

so im wondering if there is anything like that i can use on fpse.

if so can you explain how to use it and where to get it from
i wanna go all maxed out on ff7 with 9999hp and 999mp and all materia
chears bye.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 26, 2011 12:04 am
by rumsey
crualfoxhound wrote:Can anyone help me.

Back in the day when i had a playstation one.
i bought a action reply cheat adaptor.

so im wondering if there is anything like that i can use on fpse.

if so can you explain how to use it and where to get it from
i wanna go all maxed out on ff7 with 9999hp and 999mp and all materia
chears bye.


I just left complete instructions for this 2 posts before you. This makes me so sad for people.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 26, 2011 12:21 am
by schtruck
FPse 0.10.10 available to the market:

- Fixed another time sticky buttons (feedback are welcome to forum)
- Changed Small size Landscape with PADs not drawed in transparency, much faster!
- Added FPS counter

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 26, 2011 12:22 am
by xaviorffviii
max3000 wrote:schtruck, are you going to address the FFIX menu slowness issue?


I'd like to know if it will be addressed in the future as well.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 26, 2011 12:26 am
by schtruck
Big slowdown can be caused by a problem in GPU plugin, i have to debug it to understand. you say it's in FF9? but when does it occur really? Btw now you have FPS counter it will help us to know if it's timers related or GPU related.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 26, 2011 12:33 am
by rumsey
schtruck wrote:Big slowdown can be caused by a problem in GPU plugin, i have to debug it to understand. you say it's in FF9? but when does it occur really? Btw now you have FPS counter it will help us to know if it's timers related or GPU related.


It occurs in any menu or battle (where menus are used). You can get in to a menu by pressing triangle or getting in to any fight. I think its related to 3d something because if you enable any level of framskip at all the fight menus will disappear completely. I can upload a save where you can easily get in to fights without going through the 30 minute intro sequence if that helps.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 26, 2011 12:37 am
by OmgN00B
Yes, now this is what we have been wanting (or atleast me). Rotated phone with the same speed as portrait orientation. No more wierd way to hold my phone now. And thanks to this, I will be working on a "special" pad. I just hope this pad works. And the FPS counter is great. I am running Bloody Roar 2 with a smooth 56fps.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 26, 2011 12:39 am
by Serph
Same thing happens in FF8, big slowdown when menus are shown, and they dissapear completely when you enable frameskip. I hope we could find the answer soon! :D

P.S: Let's try the update. You're the best, Schtruck!

Re: Fpse for Android Discussion/Feedback

Posted: Sat Feb 26, 2011 12:46 am
by chmpgne
Still having multitouch issues, :S