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Re: Fpse for Android News

Posted: Wed Mar 10, 2021 9:17 am
by danny19901
assemblyx69 wrote:Hi sir schtruck. What's the difference between FPse/FPse64?? Are you planning on merging this two projects together in the future??

Does the other one can completely work fully offline with intact plugins?? Or just the same that needs INTERNET connection for verification/plugins??
Don't think they will be merged 1 is x86 /32bit

The other is 64bit which is more optimized with huge improvements overall and most android phones now are 64bit

Sent from my CPH1951 using Tapatalk

Re: Fpse for Android News

Posted: Sat Mar 13, 2021 10:17 pm
by schtruck
Two new excellent updates for FPse and FPse64! Pushed to PlayStore for all users!

FPse 11.217 Changes:
- Fixed timing for many games including 3DO games
This fix freezes and stuttering

FPse64 1.7.6 Changes:
- Fixed menu bugs on Android 11
- Fixed and improved Search cover option
- Fixed 3D0 games
- Fixed PAL framelimiter stuttering
- Added requested feature and ultra fun implementation
you can tune the frame rate from 20FPS to 120FPS without breaking gameplay or music
musics will play abnormally for synthized ones, sound, streaming or Audio track keep perfect
Game is slowed down or accelerated as you want
- Improved global menu stability to have a smoother experience


if you are facing an issue, don't hesitate to report it to us by email at schtruck@gmail.com

Re: Fpse for Android News

Posted: Mon Mar 29, 2021 12:23 pm
by schtruck
Today one news for two update!
FPse and FPse64 has been updated to playstore! should be available shortly!

FPse 11.218 Changes:
- Fixed RE2 & RE3 memcard issue
- Fixed Shachou Eiyuuden
- Fixed FF8 & FF9 OpenGL issue
- Fixed Croc 2 pad issues
- Fixed OpenGL HD adjust frame buffer, fixed DinoCrisis2, Xenogear(few glitches in this one)
- Improved Onscreen Gamepad change position menu, keep last change as default
- Fixed Fullscreen mode (also for samsung devices)
- Fixed Multi players modes
- Fixed crash when disclaimer is not accepted
- Pressing quit button at FPse64 ads make ads gone...

FPse64 1.7.7 Changes:
- Fixed Resident Evil 2 & 3 memcard access issue
- Fixed Shachou Eiyuuden freeze
- Fixed FF8 and FF9 OpenGL issues
- Fixed Croc 2 gamepad issues
- Fixed OpenGL high definition adjust frame buffer option
this fix these games, Dino Crisis 2, Xenogear (still few glitches)
and more
- Improved Onscreen Gamepad change position menu, keep last change as default
- Fixed Fullscreen mode (also for samsung devices)
- Improved Multi players remote controller modes

Enjoy!

iIf you are facing any issue compare to old version please let us know by email at schtruck@gmail.com . we'll investigate and fix reported bugs ASAP

Re: Fpse for Android News

Posted: Tue Mar 30, 2021 9:31 am
by Laska
Thanks!
Silent Hill still have the graphical glitches with maskbit on...

Re: Fpse for Android News

Posted: Wed Mar 31, 2021 4:11 pm
by schtruck
Can you show me Laska what glitches you talk about please by giving me a screenshot?

Re: Fpse for Android News

Posted: Thu Apr 01, 2021 6:30 pm
by Laska
schtruck wrote:Can you show me Laska what glitches you talk about please by giving me a screenshot?

Re: Fpse for Android News

Posted: Thu Apr 01, 2021 6:32 pm
by Laska
schtruck wrote:Can you show me Laska what glitches you talk about please by giving me a screenshot?

Re: Fpse for Android News

Posted: Fri Apr 02, 2021 11:39 am
by schtruck
It s strange, what is set into video menu?

And what s your device please?

Re: Fpse for Android News

Posted: Fri Apr 02, 2021 1:18 pm
by Laska
schtruck wrote:It s strange, what is set into video menu?

And what s your device please?


Which specific settings are you asking?
My device is Fxtec Pro1

Re: Fpse for Android News

Posted: Fri Apr 02, 2021 3:28 pm
by schtruck
Normaly FPse should apply offscreen Drawing and mask bits automatically

Is it the case?

You have a Qualcomm so the result should be similar than what I have on all of my quelcomm devices