Fpse for Android News

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crualfoxhound
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Re: Fpse for Android News

Postby crualfoxhound » Sun Aug 26, 2018 4:50 pm

It's been a long long time since my last post.
I been away from the android beta testing seen but I'm back.
Schtruck
Opengl plugin. On my galaxy s7 with metal gear solid ntsc game is running horribly. The codec speak is slow and the fps is around 38/60 the game need to be fixed fella as the performance also affects other games e.g. tekken 3.
Galaxy S7

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schtruck
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Re: Fpse for Android News

Postby schtruck » Sun Aug 26, 2018 7:19 pm

on MGS , i saw on Snapdragon 636 on a moto Z3 play thta default opengl boost is too low and settings this parameter to a higher value make MGS play smoothly in OpenGL HD

can you try that on your side?

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crualfoxhound
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Re: Fpse for Android News

Postby crualfoxhound » Mon Aug 27, 2018 8:26 pm

schtruck wrote:on MGS , i saw on Snapdragon 636 on a moto Z3 play thta default opengl boost is too low and settings this parameter to a higher value make MGS play smoothly in OpenGL HD

can you try that on your side?


The parameter was set to very fast by default.
Making it higher made is worse. So reduced it to normal. And working fine again mate. Thanks for the help as all ways mate
Galaxy S7

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crualfoxhound
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Re: Fpse for Android News

Postby crualfoxhound » Tue Aug 28, 2018 5:18 pm

https://youtu.be/GQ4WyQW-wmg

Demostrating opengl plugin. If you get bad sound and fps drops. Reduced boost level from very fast to normal. That dramatically improved performance on exynos galaxy s7.
Galaxy S7

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schtruck
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Re: Fpse for Android News

Postby schtruck » Sun Mar 10, 2019 10:17 pm

Finally FPse 11.199 is now in Open Beta Testing mode, anyone who own FPse can try the new version with many improvement check:

- Fixed the quick load feature, was able to make FPse crashing and now music is always resuming
- Improved highly audio rendering...greatest sound ever!
- Fixed Duke Nukem Total Meltdown gfx bug
- Fixed games Tobal no1 and Hokuto no ken, Legend of dragoon
- Fixed search covers feature
- Improved highly the compatibility in High Level Emulation
- Added a new option to disable audio streaming (IE: Gran Turismo 2)
- Fixed issue with Moga controllers , now works perfectly
- And more fixes

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schtruck
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Re: Fpse for Android News

Postby schtruck » Mon Mar 11, 2019 8:43 pm

Great news

i've just pushed a new beta of FPse with a fix awaited for long time, it's regarding the working directory which is cleaned by many cleaning storage tools.
this directory contain quick save, memorycard, cheat, covers, configs etc...
when destoyed people complained about FPse was crashing or not working well while all where ok 2 day ago, but they never thought it was caused by their cleaning tool...
SO i decided to protected the working of FPse simply to prevent any further deletion.. this will reduce with all the fix we done the crash statistic for sure.
this bete is opened, so any FPse owner can install it and make feedback by email

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StardustDan
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Re: Fpse for Android News

Postby StardustDan » Tue Mar 12, 2019 3:03 am

Good news!
Excited to try a new beta!

By the way, what Mr. Schtruck says is true
Once a long time ago having less experience in the issue of cleaners and alleged cell boosters, Clean Master erased all my files of FPSe, memory cards, savestates
It hurt, of course

Since then I deleted that Clean Master garbage that anyway does not work at all and can rather delete valuable files xD

Sorry for my bad english guys

Enviado desde mi RNE-L02 mediante Tapatalk


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